I'm of two minds about this. For one I feel like some jobs have a steeper learning curve compared to the likes of DNC, RDM and MNK. (BLM for example has a different rotation every 10 levels apprently). I also agree that giving them the tools they need before the cap would give them more time to practice. however at the same time I do think that without a carrot on the stick people might not seethe a point to carry their jobs to the cap.
Therefore I would propose the following
Of course it might be easier to have the skill squish be from1-60 instead of 1-50 as I mentioned in another thread.
- Ensure every job as the basic attacks before Satasha, which in this case would be single target skills an AoE. Regardless of Role.
- From there use the 18-50 gap to weave in all the job mechanics. that way as opposed to a handful of jobs knowing what to do early on, all jobs know what to do and can therefore practice.
- For example have BLM learn the Enochean package by 50.
- Another example would be SMN trances, I'd add a third one for Ratkapaska to explain the mechanics and tide them until until Bahamut time. Being a bridge from using your own Egis to create a demi into using the external aether to created the other two demis.
- Other such mechanics would be Ninki, Requiscast, Eye of the Dragon, Soul Gauge, Esprit (I mentioned DNC has a consistent rotation, but that doens't mean there there isn't a mechanic that could be learned earlier) and Lillies
- All further additions would be used as natural extensions of their mechanics a la RDM's Verholy/Verflare/Scorch (as opposed to brand new mechanics like say Enochean and Trances). Not essential pieces of the mechanic. BLM's Despair would fall into this, as well as QoL skills such as Iron Jaws and MNK's niche skills, and Raid utility like Battle Litany.
- For Tanks I'd also add a few defensive Cooldowns to the 1-50 range, with the invuln being their capstone as it is currently.
- For Healers, I would introduce one of their oGCD heals to the 1-30 range (AST already has that covered, WHM would get Tetra and SCH will get Lustrate at the same time they get Aetherflow) and also a Largresse-CD (Temperance, Fey Illumination, Synastry) in addition to Largresse itself in that range (as a role skill a la SB).
- Resurrection Spells will be moved to 15 for all Jobs, I mention this because of RDM. Cure spells will likewise be placed at 2 (Again cuz RDM).
- Most capstone abilities from 60 on would fill the point of 2. Ten Jin Chi and Benediction would be untouched for example, but Apex Arrow, Fire IV and Temperance will not.
- From there its a "simple" matter of rebalencing for these skills...or not considering that they haven't balanced for later gear as CT and MSQ roulette demonstrates. And the less simple act of retconning the Class and Job questliens to make room for new developments



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