What is your 6.0 dream spell or ability at 90?
For WHM, I would like to have a spell that gives us unlimited lilies for 12 seconds on a 3 to 5 minute cool down.
Let’s give the devs some good ideas!
What is your 6.0 dream spell or ability at 90?
For WHM, I would like to have a spell that gives us unlimited lilies for 12 seconds on a 3 to 5 minute cool down.
Let’s give the devs some good ideas!
Verultima...
For RDM, of course.
Literally anything for SCH that isn't another heal they don't need. Either a buff or a DPS ability, literally anything that gives them something to do other than "lmao, broil broil broil"
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Interesting cards.
Hard to say...
Honestly I just want healer LB3 range greatly increased. It's such a small range it can't even get someone on the other side of Shiva's if you're on the opposite side.
I want a trait to make Tomahawk ricochet and Fell Cleave everything it hits.
Aside from getting more interesting dps options for healers, I would like to have an AoE shield for WHM. It doesn't have to be a GCD, an oGCD on a 60-90s cd would be alright.
My reason for this is that in DF content you get double WHM so often, and when people are new and/or inexperienced, fail the mechanics, and collect vulnerability up stacks, direct healing can only go so far. While shields aren't even necessary very often, in groups like those above I often feel kind of powerless as WHM, while as SCH/AST I can manage.
Usually, the devs give us options for those kind of situations. And as WHM is the most popular healer (thus double WHM is very common) I find it so weird that it doesn't have shields. It wouldn't even be overpowered because other healers have shields as well, and you don't even need them most of the time...
Gap Closer / Teleport for Summoner.
I'm taking Lore way too seriously. And I'm not sorry about that.
I want miasma and miasma 2 back... Even just something as simple as giving us back our full dot suite would go a long way towards making us more interesting again. Though I'll take anything at this point.
A native low level heal spell/ability for GLA/PLD - we had Cure under the old cross-class system but that was removed with SB and nothing replaced it. It's not an issue during dungeons/parties of course, but in solo duties (particually the old GLA class quests which were designed with the expectation you had Cure cross classed) it is particularly problematic.
Maybe have it automatically replaced by Clemency at 58 which is a far more potent heal. But something is definetely needed at lower levels - potions just don't cut the mustard.
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