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  1. #21
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    All of you are entitled to your opinion. I just hope SE listens to none of you and simply makes wildfire crit. Happy mer, problem solved
    (0)

  2. #22
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    To what point? Wildfire critting means nothing. ShB machinist is not perfect. It’s a lot better than it was in sb thats for sure, but wildfire being able to crit means literally nothing. It’s a meaningless change, and distracts from actual issues.

    Queen is very much fire and forget, flamethrower while not useless does not feel good. While some would argue it should generate heat. Let it give battery, so you have at least one skill in your aoe rotation that grants battery.

    For those wanting to shift away from the ping reliance. Wf needs the bunshin treatment or split gauss round and ricohet. Make acb recharge ricochet and keep it in an aoe rotation and heat blast recharge gauss round.

    Personally the current set up doesnt bother me much because even with ping issues. I have found a way to alter the rotation enough to allow me to play as optimally as possible without any issues.
    (5)

  3. #23
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Literally nothing more than the pleasure of seeing a lovely big number. The job itself doesn’t need a large buff. I just want the 1200 potency attack to do a lovely nice pretty big number that’s better than drill. That’s all.
    (0)

  4. #24
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MCH is a load of issues, the inconsequential Dot robot, the most basic rotation in the game from a ranged no less, the one-hit-wonder wildfire button , along with wildfire being 120 seconds rather than 60 seconds, the overheat cripple speed, the one button ur alloud to use for wildfire is weaker than slug shot that u spam 5 times, as i stated earlier 4.0 is debatably worse with ammo and overheating and being very easy to mess up with very small margin for error. wildfire damage being on par with a reassembled overhated drill if not lesser considering u can pull off two in the time wildfire opens up is a good debate but if u want big numbers and zero changed to a heavily flawed job, go play Monk or Samurai
    (3)

  5. #25
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    I hate to state the obvious here. But assuming you know how hypercharge and heatblast work you’ll know that being a 220 potency attack and hitting 5 times in 8 seconds means it’s 1100 potency in that time. Doing your 1/2/3 combo (which is all you can achieve in the same time period) yields 990 potency ish. Then factor in the resetting gauss round and ricochet.

    To your second point. If I wanted to play monk or samurai I would. I don’t. So I won’t. I enjoy mch as it is. Said several times already. I literally just believe two things. It needs a tiny buff and to do that all the devs need to do it allow wildfire to crit. This will also fix how you feel about wildfire and be more satisfying as an ability getting that 1200 potency crit
    (0)

  6. #26
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Idk if there's such a thing as padding a thread to make it either more relevant or make it longer but if there is such a thing than the OP has definitely accomplished it.
    Point in case... I'm pretty sure everyone in this thread is absolutely aware you care about nothing more than having Wildfire crit.. you've said it nearly 10 times now, if not past that. No need to repeat yourself more, OP. Let people carry on with their discussions about their own opinions on the job and not be completely dismissive and rude about it .

    As for my own opinions on MCH, I'd agree with making Wildfire a 60s cooldown, but not allowing it to Crit. Enabling it to crit is a big RNG buff and... bleh. *If there were anymore buffs for the job*... I'd say allocate it to Hypercharge. Buffing Hypercharge would benefit players able to utilize the ability under buffs, Optimization, which is pretty neat (honestly this is just a side note I thought I'd add in). With regards to Wildfire specifically though like I said earlier, and as CKNovel originally stated as well, half the duration!
    (6)

  7. #27
    Player
    Wilkoss's Avatar
    Join Date
    Jun 2020
    Posts
    3
    Character
    Wilkosss Greenoss
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Why do so many people say that MCH doesn't need a buff? It definitely needs a big buff to make it comparable to SMN/SAM/BLM.

    https://www.fflogs.com/zone/statisti...t=95&class=DPS

    I would think you could reduce the CD of Wildfire to 60 seconds and make it a GUARANTEED CRIT skill (or at least let us use Reassemble on it to force the crit) and we'd still be below the pack but it would close the gap a bit.
    (0)

  8. #28
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Wilkoss View Post
    Why do so many people say that MCH doesn't need a buff? It definitely needs a big buff to make it comparable to SMN/SAM/BLM.

    https://www.fflogs.com/zone/statisti...t=95&class=DPS

    I would think you could reduce the CD of Wildfire to 60 seconds and make it a GUARANTEED CRIT skill (or at least let us use Reassemble on it to force the crit) and we'd still be below the pack but it would close the gap a bit.
    MCH can't be compared to SAM/BLM/SMN, it has to be balanced inside the ranged role. If MCH gets buffed alone, it will leave BRD and DNC as dead classes because of their inferior dps in the ranged bracket. All jobs must be balanced within their role, and MCH is balanced at least with DNC, so it doesn't need a buff. BRD is a little bit behind and could use one though. If anything, all ranged jobs could use a small buff, but it can also be argued that they don't need one because of the freedom of movement.

    I don't like the idea of 60s Wildfire at all. It would make the class incredibly inflexible with skill speed, just like the 60s Reassemble did at the release of Shadowbringers. It would have to be a 55s cooldown, but that would possibly bring another set of issues along with it. Outside of completely reworking the rotation, I still think the best alternative would be getting rid of the Hypercharge and Wildfire timers and giving us 5 stacks of Heat Blast and having Wildfire go up to 6 stacks on the target before exploding.

    The best change would be a complete change in job design philosophy that would do away with stringent weave windows, not just on MCH, but on other jobs as well. I really hope remote work will open the devs' eyes to the existence of ping.
    (5)

  9. #29
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kitfox View Post
    exploding..
    Emphasizing this word because more explosions is always great.

    #MakeWildFireAoE
    (1)

  10. #30
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kitfox View Post
    MCH can't be compared to SAM/BLM/SMN, it has to be balanced inside the ranged role. If MCH gets buffed alone, it will leave BRD and DNC as dead classes because of their inferior dps in the ranged bracket. All jobs must be balanced within their role, and MCH is balanced at least with DNC, so it doesn't need a buff. BRD is a little bit behind and could use one though. If anything, all ranged jobs could use a small buff, but it can also be argued that they don't need one because of the freedom of movement.
    Yep, buffing MCH only would bring a loads of issues...

    As for the freedom of movement, we already talked about it but there is currently many issues with it:
    -Instead of a "DPS floor", the gutted DPS for mobility is a "DPS ceiling". Meaning it helps you to deal more DPS at a lower player level but also prevents you from doing more when mechanics are mastered.
    -This tier is one of the most mobile tier and BLM/SMN were at the top during progress exactly where ranged should have shined. I strongly believe mobility is not the game changer but the ranged abilities are what makes the difference, the fact that one doesn't have to move to respect certains mechanics or interpret those in a whole different way.
    -SMN shouldn't count due to its broken, unhealthy state, but yet it exist at a 40% unpunishable instant cast.
    -The point of mobility is to bait specific mechanics but it's a design left for dead in this expansion (Or that must be done by 2 players including a caster)
    -Mobility is often used to increase your melee DPS, not the Ranged's DPS

    And then you have the whole story about gutted support.
    I believe the problem is not the DPS but most likely the ranged identity, SQEX removed what made them the "Ranged DPS" and reworked them into pure DPS with no casts and a DPS ceiling.
    (1)
    Last edited by CKNovel; 06-24-2020 at 06:25 PM. Reason: typo

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