I would love this as long as you don’t need to have cleared it all to participate. That way a lot of new people could clear them.
I would love this as long as you don’t need to have cleared it all to participate. That way a lot of new people could clear them.
I like the concept. It'd certainly be interesting, but I don't see it happening. I see too many randos struggling with regular dungeons, I'd hate to see how they'd handle a savage level dungeon.
Could be cool if the requirement was you have had to already gotten a clear to unlock it.
As a form of content, I don't see anything wrong with the idea. As a roulette though, that's just a recipe for disaster.
Something like Baldesion Arsenal meets Toto-Rak. I can dig it xD
Two teams of four venture in,split off. Each has four orbs to get (which are on a rng location drop so change each instance) and each has their own bosses to fight (different to OG). Some mechanics for team A to allow B to proceed Vice Versa. More green goo but this time it inflicts heavy poison debuff, slow AND Leaden. Then at the end we fight Mother Morbol who has snuck in and used the Thousand Maws as her new breeding ground.
Oh yea and players have a persistent healing potency down debuff because it’s BA and why not?! Wpuldve been a good place to stick the Marbol mount too and it actually make sense as a reward.
I'd love a minimum ilvl roulette as well
We used to have one, Pharos Sirius.
This is really a bad idea.
And this makes a bad idea even worse.
Savage-Content needs preparation. And time. A lot of time. Even prepared with guides and videos you need to learn each mechanic, usually by trying and wiping over and over again. One mistake can kill the whole group. And you want to do this at random, with randoms you haven't even cleared it. That's hard enough in PF but at least people there are prepared, as they know what they are going to do. Roulette is random, you can't prepare for that. Ex-Trials in Mentor-Roulette are already bad enough and a lot of them are failing. And Savage is even way harder. So, what's going to happen is this: People will getting frustrated as the time limit will run out eventually and you get out of it with nothing accomplished. And if you do the Roulette again you will just find yourself in another fight with other people and your progress and team effort was for nothing. Even in a game, that's probably the worst way to waste your time.
Yeah, no. Thanks, but no thanks.
Last edited by Pepsi_Plunge; 05-31-2020 at 09:07 PM.
I'd be all for more interesting and slightly more challenging content in the dungeons we do get. They could definitely use it rather than just being a slightly different coat of paint on the exact same thing like we've been getting recently. Separating it would into a new difficulty tier, particularly to something as high as Savage, feels like it would be a waste.
The time to get into the content isn't "theoretically the same." Roulettes are cross-server so those groups form A LOT faster.If people aren't joining learning parties/making learning parties where the time to get into the content would be theoretically the same and can be done at any time, then people aren't going to join it just because it's on a roulette. That said, let's be honest with ourselves here: The VAST majority of the community would find the content too difficult or they wouldn't have the patience. It'd be a waste of time and the devs know it, thus the low difficulty of most of the combat added to the game.
I don't have the patience to wait for a Party Finder group; most people don't. Creating a roulette for it would be easy, and it would get more people to play the content. From what I hear Savage isn't even really that hard, it's just nearly impossible to get any practice in. People who can actually get into Savage groups regularly tend to have it down pretty quickly.
It's not prohibitively difficult; there's just NO reliable way to learn.
Last edited by Goji1639; 06-01-2020 at 12:29 AM.
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