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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Cidel View Post
    In my opinion, the losing team should only get 4 tomestones and the winning team should be awarded 8. I imagine the incentive to win double the amount of tomestones than if you had lost would motivate more people to put in an effort than right now- knowing that win or lose they get the same "prize." The coddling with equal participation trophies in a competitive mode is just tiresome.

    I'm also willing to bet that the JP community doesn't have this problem on the same level, so I imagine the devs don't feel the need to change anything in regards to some players purposely attempting to be "dead weight" to an active hindrance.
    Also, people will probably get to appreciate the gamemode more when they actually try to win for which they'll need to learn the ins and out and make an effort. Higher chance they'll stick to the gamemode after the event (be it at random times or during the weekly community events).
    (1)

  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SamRF View Post
    Also, people will probably get to appreciate the gamemode more when they actually try to win for which they'll need to learn the ins and out and make an effort. Higher chance they'll stick to the gamemode after the event (be it at random times or during the weekly community events).
    What a hopeful outlook on the playerbase. I'm happy for you. But uh, check out all those nerf threads in the past.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh