I feel you're still making connections where there arent any. Even by naming standards, we have Paladin instead of Knight, Black Mage instead of Wizard, White Mage instead of Priest, etc. The fact they have Lancer as the class, and not as the job, etc. FF14s base game was its own thing, and patch 1.23 was also its own thing. The names from FFT were based on prior FFs, with some changes of their own. The only reason we see so many jobs like Astro from FFT, is because it encompassed a lot of jobs, along with NPC unique jobs. (Theres also the fact the creators of the lore in FFT are technically different than those who made the lore in FFTA, as they were on the project, but had vastly different roles int he projects) Theres just a few small things referencing FFT, but its not even "most of them". What gives off the impression of it being "most of them" is purely coincidental.
But to the part about chemists name, I can definitely see that, as thats the sole reason we have "Paladin" instead of "Knight". So as to not conflict with "Dark Knight" in sounding too similar. (And in the case of FF4, "Knight" was a direct upgrade to "Dark Knight".)
lastly, I feel jobs heavily designed by yoshida were more akin to lineage 2 (His favorite MMO), like how DRK was the "Magic defense" tank. Rather than a superbolide styled tank, that sacs HP for better survival. Where SMN was a dot/pet class, rather than a burst AoE job. So I'd say that, plus FFXI, were the biggest influences, even if they are still different from those 2 sources, followed by small references to the rest of FF games, including some from FFT. Looking at BLU, and how he was too focused on making it mimic FF11, rather than FF5, so it became a limited job. (FFTAs BLU is amazing. "Damage MP" is pretty much single handedly the best ability on them, allowing them to soak up hits, as they use short range spells. Technically more tanky than the other melee jobs. I WISH he built BLU to be more like FFTAs over this limited BLU design)



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