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  1. #131
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LavellaNyteshade View Post
    They are implementing housing in 1.21
    We don't get personal houses, but rooms at inns
    (2)

  2. #132
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I didn't see any mention of party flag, /anon, offline personal messages to friends, /lsmes or removing linkshell members who are offline.

    Yes, I know that there are a lot of changes planned for 1.21. Seems like these fixes wouldn't take that long to do though.

    Don't even go all whiner etc. It's just my harmless opinion.
    (0)

  3. #133
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by elreed View Post
    yep im thinking the same, this are in my op. temporary until we get our houses
    I'm not so sure it is temporary, actually. Remember, 'our houses' will be on company estates - spaces owned by the free companies.

    As such, my money is on the Private Room system being for characters that aren't in a company with an Estate. It seems to me a pretty nice solution too, so I hope I'm right.

    I'm pretty confident that by 2.0 / the release of the full housing system, private rooms will be decorable and perhaps be able to grant any bonuses you can get from different furnishings and so forth. Meanwhile, free companies that go to the effort of having an estate will give their members access to the gardens, basements, and customisable exteriors that Yoshida mentioned along with everything they permit (like say, chocobo rearing), as well as the indoor stuff private room-users get access to.
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #134
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    CYBER TIME
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  5. #135
    Quote Originally Posted by Zoltan View Post
    I didn't see any mention of party flag, /anon, offline personal messages to friends, /lsmes or removing linkshell members who are offline.

    Yes, I know that there are a lot of changes planned for 1.21. Seems like these fixes wouldn't take that long to do though.

    Don't even go all whiner etc. It's just my harmless opinion.
    It would take long to do when you handle alot of your interface serverside. Messaging for example is a client feature which the only server interaction is sending and receiving it, XIV isn't built to do that which is why they said it won't happen until the new servers are up and running so it can handle doing all of that stuff.

    They can add in text commands, but stuff planned for around 2.0 is still going to be released in 2.0.
    (0)

  6. #136
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    It would take long to do when you handle alot of your interface serverside. Messaging for example is a client feature which the only server interaction is sending and receiving it, XIV isn't built to do that which is why they said it won't happen until the new servers are up and running so it can handle doing all of that stuff.

    They can add in text commands, but stuff planned for around 2.0 is still going to be released in 2.0.
    Still doesn't seem like adding /anon (anonymous) or kicking offline players from a linkshell would be difficult.
    (1)
    Last edited by Zoltan; 01-31-2012 at 05:41 AM.

  7. #137
    Quote Originally Posted by Zoltan View Post
    Still doesn't seem like adding /anon (anonymous) or kicking offline players from a linkshell would be dificult.
    It's not, but shitty server software and hardware can make things problematic when your interface is handled online like XIV's is for example look at when someone logs in/off and notice how long it tends to take the interface to reflect that change.
    (0)

  8. #138
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    It's not, but shitty server software and hardware can make things problematic
    It must be a REALLY shitty software if they can't remove an if-check before kicking someone from the shell. The rest of the functionality is already there.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #139
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SniperRifle View Post
    I remember watching the leaked vids of the Aurum Vale way back when. I wonder what kind of monsters will be there.
    I'll be surprised if we see any new mob types, apart from the NM's.
    (0)

  10. #140
    Quote Originally Posted by Soukyuu View Post
    It must be a REALLY shitty software if they can't remove an if-check before kicking someone from the shell. The rest of the functionality is already there.
    Trust me..they've admitted it was pretty bad lol.
    (0)

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