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  1. #11
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Saying people just want more damage is an oversimplification, we want more engaging rotations to deal said damage because there certainly isn't much tanking to be doing. However that is a feature for another expac because they wont make sweeping changes like that mid expac, what people want is a reason to feel relevant, and for a lot of people thats a larger slice of the damage pie. Even if bosses health increased around the fact that tanks had more output, I wouldn't care because it would feel like you have more of a presence when you're doing 75% of the damage of a dps not 50%, and it'd allow tanks to see bigger numbers in their rotations which is always fun. Increasing their max damage potential could also make a wider difference between a good tank and a bad tank.
    Oh yes I know they aren't going to shake up the gameplay of a class mid expansion unless it's REALLY warranted and even then I think that happened maybe once. To MNK, AST, or BRD, and that's a "I think', I'd have to look that up.

    But so, let me ask you then ReiKakoto. Would you be fine if as a tank you had more duties? Would you feel relevant if you had to upkeep damage amps for the rest of the team? Would you be happy if tanking had more things to upkeep, juggle, do but kept the damage levels on par with what we have no?

    Or would you turn around and ask for more damage because that's the only way to have fun on the Tank Role?

    It's not an oversimplification. Tanks as a whole need to feel better to play, but the only acceptable way for that to happen is "more damage" as the community calls for. No interesting mechanics, no new duties, no different rules for us; more damage please. I've seen a few people offer up ideas for rotations, or possible new ideas but hey the path of least resistance is taken; up the damage numbers because a Tank shouldn't be below a Healer. Because that will suddenly make it interesting to play I guess, out pacing the WHM.

    This is the danger, and the worry I have. We already saw what they did with Healers and their damage but on the flip side with what they also did to Healers and their Healing, I'm not sure I would trust the team to fix Tanks anyway. Better to pull the plug on that system now. Come next expansion, I dread to see what they do to Tanks next.
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    Last edited by MerlinCross; 04-12-2020 at 08:57 AM.