Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
A tale in screenshots...
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Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
Uh, doing stuff like this has always been reportable. Using Shirk to maliciously put enmity on another player is toxic play plain and simple no matter what hoop-jumping reasoning someone comes up with to justify it. I mean that's a no-brainer. It doesn't even matter what the other player was doing since stooping to someone else's level doesn't absolve one's own behaviour. Calling reporting said behaviour toxic and "silent harassment" is what is toxic. If someone doesn't want to get reported for acting like a jerk in-game then they should not act like a jerk in-game. It doesn't get any simpler than that. If someone is experiencing a recent greater number of warnings then they may want to examine their own behaviour for the explanation.
I'm not arguing that it isn't toxic. My argument is that in the situation described and in going back to the post that originated it, both sides would be toxic to varying degrees in that situation but that if you took that kind of action you would not be the one the GM's side with. While this kind of stuff has always been reportable, it wasn't until they expanded their ruleset last year that they truly started cracking down on it and often for much less egregious behavior. Ergo it's much, much better to keep your head down while running dungeons and yes, not to give into toxicity just because someone else is being toxic as well.
About a week or so ago, I was helping a friend queue for AV so he could level one of his alt jobs. Things went south when we reached The Locksmith because neither I, my friend, nor one of the DPS realized at the time that the other DPS, a DRG, wasn't using any of their high level skills, including their Jumps. They only kept using the basic ones. We found it odd, but didn't think much of it until we realized that said person had left the party after we wiped for the fifth time (who could blame them? I was personally losing my mind at that point). With only the three of us left in the party, we tried to move forward but, due to the DRG dropping out, it was even more of a struggle and by that point I couldn't handle it anymore. So I apologized to the others and left. I feel awful for leaving my friend and the other DPS stranded, but I was mentally exhausted by that point as well as admittedly frustrated at the DRG for causing our wipes.
It wasn't until later that my friend pointed out the fact that the DPS who left us --- you know, the DRG --- didn't have the DRG icon in the party list. Meaning that this person clearly forgot to equip their Job Crystal before queuing, which explained why we struggled.
So, after taking a break by doing some Ocean Fishing to cool my head, I concluded that the DRG must have been new to FFXIV, so my friend and I decided that we would try to get in touch with them to help them if they needed it. Unfortunately we couldn't contact them (they must have gone offline by that time), but I hope they will learn to never forget their Job Crystal in the future. One good thing did come out of that chaotic run, however -- my friend told me that thanks to my help, he bumped up to the level he needed for his next job quest. Which made the stress worth it tbh <3
But man, no more AV for me! Not for a long time at least!
Last edited by -Magnai-; 04-11-2020 at 11:18 PM.
Live by the Sun, love by the Moon~
First time posting here but here we go.
Doing leveling roulette as RDM when notice I forgot to turn off party in progress so ended up joining Mt. Gulg that was about a min in. Thought that was weird but oh well. Tank does his thing pulling large and we get through but noticed it is taking longer than usual to get through the group of enemies (on top of seeing the WHM working double duty keeping the tank alive). On to the next group and same so I start keeping an eye on other DPS (BLM) since I was outdpsing them both AOE and single (every enemy the BLM was 4th while I was 2nd in threat). Come to see BLM mostly spamming ice spells (with the occasional Fire 3 and Flare but 90% ice spells). Tried to give BLM advice but they never responded so just left as is since we were still getting through the dungeon. Later in the dungeon I also noticed Tank taking a LOT of damage (more so than usual from personal experience tanking Mt. Gulg) and noticed Tank was level 80 with almost all level 73 green gear (had like 2 75 pieces). At least the tank was using proper CDs I guess and WHM was on top of everything. The WHM definitely got my commendation that dungeon.
I'm so confused by some people who play this game, like extremely confused.
I just had a Sohm Al leveling roulette on SMN...
Healer was new with returner, tank too, but both were doing great.
Monk wasn't new, had level 80 DRG, healer and a tank at 60+
We get to final boss though....and the Monk dies to the first attack. It happens, no big deal, but instead of waiting for a raise, they just return leaving us to 3 man the boss. At this point I am confused on how they could just leave.
It was taking way too long to kill it with just 3, the new healer ended up dying due to a mistake, and me on SMN I did raise him, but he died again instantly, so I tried to hardcast raise, but the tank was down to 1k HP, suffice to say we wiped, boss had like 10% HP too, so we almost made it. The healer was upset that we failed, can't blame them, they just want to play and beat the dungeon for the first time.
I asked the Monk why they didn't wait for a raise, twice (once quickly during the fight, then again once we wiped like 5 mins later), no reply at all from them. So I just politely said 'it's fine if it was an honest mistake, just don't do that'
You know...because you are leaving your team to struggle to kill it while you sit outside the boss room doing nothing?? I don't see this as a bad thing to ask someone not to do, and at the time I didn't know if the Monk knew not to return. The poor healer is just trying to get their clear of the dungeon.
So we pull again, me and Monk get meteor markers and I go to edge of arena, Monk follows me.....and then tries to kill me with his meteor lol, he tries placing it directly in line with me but way farther up in order to block my dodge path. Too bad for him that I have an IQ and just dodged sideways, so he fails to kill me.
After he fails to kill me, I see him run purposefully into a ground AoE attack, then ran all the way up infront of the boss and waited for the dragon breath tank buster and killed himself....then he returns, again lol, leaving us to try to 3 man the boss for the second time.
I can't make any sense of this insanely fragile ego, that someone can ask them a simple question, ask them politely not to do that because they are making the group struggle/fail, and they take it THAT badly that they just do the same thing again out of saltiness?
Keep in mind the entire dungeon was totally fine! No issues, pleasant run, nothing said minus the healer saying they were new. No catalyst for this sudden horrible attitude/behavior besides me, at final boss, questioning them why they returned and politely asking them to not do that again.
So, I had had enough. He killed himself right at beginning of the fight boss still at like 90% HP so I died, told the group to reset so we can kick the Monk since they are griefing by purposefully killing themselves and not helping us beat the boss.
They let themselves die, Monk used the move to arena though and pulled boss again to try to avoid being kicked, but I was too quick and the vote still went through and they were removed.
Afterwards we clear dungeon no issue.
I'm still all sorts of confused on how I made them THAT angry that they try to ruin the tank and healer's run just because I asked them not to return and wait for a raise if they die. These insane overreactions to things, as if you burned their house down and stole their dog, so they must exact revenge on the evildoer who dare say anything to them.
I remember why I stopped bothering with roulettes tbh.
Last edited by Miste; 04-11-2020 at 10:53 PM.
Hm...now, I wasn't there so naturally I'm taking everything you're saying with a grain of salt. But I will say this, when it comes to stuff like this (assuming that what you wrote out is EXACTLY what happened)...yes the Monk was in the wrong without a doubt, but the returning really seemed like it was an innocent, honest mistake. Not gonna lie to you user Miste, to send three messages was too much, and I'm sure you gave off bit of an uptight/slightly overbearing vibe, even if you didn't mean to. I'm not sure why so many of you do this in this game, but being overly polite actually makes things worse most of the time. It gives off the impression that you're trying to speak to your peers from a higher place/act like you're superior to them, which would rub anyone the wrong way (once again, I know this probably wasn't your intention, all I'm saying is this is probably how the Monk viewed it). Now, the way the Monk reacted was pretty ridiculous and definitely didn't help the situation, but please, anytime you give out "tips" try to do it in the most chill/laidback way possible. Talk to people like genuine friends, not like you're their overseer.
Seen this exact scenario you wrote out happen like 50+ times, no exaggeration. And in almost every case, both parties shared the blame. Party 1 for giving an unpleasant/bossy vibe, and Party 2 for reacting in a way that just made the situation worse...take care and game on.
Ok so correct me if I'm wrong, but those green meteor markers are not only safe, but also meant to be put close to each other, to avoid bigger boom across the arena? It can't kill you unless you stay there till they explode, leaving them close to each other can't kill you..
Anyway I'm pretty sure no healers anymore use dps skills, duty after duty I see healers only spamming healing (even on full hp targets...) and don't even bother to use a dot. Maybe I should start playing lazy too since it's okay for healers to get a free ride
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