The problem was failed DPS players that wanted nothing but fat Fell Cleaves eating it again and again cause they didn’t learn to tank. And due to that whole Meta we got shifted into what have now. I’m quite convinced the problems we have now steam from Heavensward. They still have no idea how to really deal with TEN it seems.
Ninja is trying to be pulled away from Trick Attack, kicking and screaming. That’s a separate issue these days. And good for Red Mage. You Forum mathers going to play it or does it have to surpass the next class first?
Rising the numbers won’t change your gameplay either other than letting you carry people or make up for your own mistakes. And what’s the difference between letting you hit harder and shaving off some boss HP or messing with the enrage timers?
Come next expansion, I question how tank gameplay looks if all they hear is “more damage”. I look forward to every tank getting a 100% Crit buff or passing out “Fight or Flight” across everyone. Picture it, an expansion that boosts your damage and nothing else. Fun for you sure but it’s barely a bandaid for the problem. Which is why I argue against simply bumping the numbers up and the outright demands for it. One of them being the head long rush we seem to be in but few care.
And thanks for bringing up Healers. Correct me if I’m wrong(Middle of the bloody night self quarantine wrecks sleep schedule), but wasn’t the idea to bump up Healer damage but at the same time game healing harder so they wouldn’t be using the damage spells as much? Oh wait that seemed to bloody fail didn’t it.
That’s an issue I have. Simply adding raw damage without changing the battle system runs us into problems like this. Tacking on more damage in my mind can limit the design space and lemme tell ya on the player side, we really don’t have much space left anyway.
You ask me why I’m against bigger numbers, I ask you why you want them. I also ask why you want them besides it would feel better to play a tank.