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  1. #1
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    A lot of people defending this content are entirely missing the point: nobody (or almost nobody) is taking issue with this content being 'easy,' or featuring copious amounts of cutscenes, story, and lore (I'm a lore fiend myself, so I'm at least happy with that part of the offering). Rather, it's that a lot of us enjoy combat-oriented combat, but we're not up to par/interested in Savage & Ex. For us, ShB has offered less content than ever before, with the reduction in newly-released dungeons, and the omission of a new deep dungeon, so we're disappointed that this is a very flimsy offering as far as combat content we can actually sink our teeth into.

    Nor are, I should point out, looking back at 1.0 & 2.0 relics with 'rose-coloured glasses.' Both of those were terminally boring. Eureka, on the other hand, held some promise, but the fact that it wasn't soloable, or even DF-able, meant that there was no real guarantee that you could comfortably log on for an hour, get a good bit of grinding in, and make some progress towards your goal(s). In fact, there is very little in the game that caters to that play style other than maybe the roulettes (unless you end up spending more than half that time in a queue).

    Why is this game, unlike games such as ESO and BDO, so averse to a casual grind that subscribers can chip away at over the course of an expansion cycle? I really don't get it, and am completely perplexed that not only has SE missed multiple opportunities to cater to what must be a substantial proportion of their customer base, but have only sought to further alienate them with the latest expansion. Were it not for the first-rate lore, storyline, and characters, I would be totally outso.
    (4)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by purgatori View Post
    Why is this game, unlike games such as ESO and BDO, so averse to a casual grind that subscribers can chip away at over the course of an expansion cycle?
    We did get shared fates. Many of the people who claim to prefer Eureka still haven't finished those even though they offer similar rewards and gameplay as Anemos.
    (0)
    Graphics
    MSQ
    Viper

  3. #3
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Reinha View Post
    We did get shared fates. Many of the people who claim to prefer Eureka still haven't finished those even though they offer similar rewards and gameplay as Anemos.
    Eureka wasn't fun because we were doing fate but because you were playing with people, helping each other and so on.

    Sorry but doing fates alone with my chocobo and actually socializing with people while spawning fate/chilling and do fates together is very different.
    (4)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sesera View Post
    Eureka wasn't fun because we were doing fate but because you were playing with people, helping each other and so on.

    Sorry but doing fates alone with my chocobo and actually socializing with people while spawning fate/chilling and do fates together is very different.
    Fate parties are a thing outside Eureka as well. I saw many party requests in the field zones when shared fates were first released. Those who actually like the content played through it.

    However, if it's very hard to get a group of people nowadays to do fates together even though lots of people still haven't finished collecting the rewards... that kind of proves what a flop Eureka would have been if relics had not been locked behind it.
    (2)
    Last edited by Reinha; 04-08-2020 at 10:09 PM.
    Graphics
    MSQ
    Viper

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    However, if it's very hard to get a group of people nowadays to do fates together even though lots of people still haven't finished collecting the rewards... that kind of proves what a flop Eureka would have been if relics had not been locked behind it.
    Hell, my group and I said "screw it" during pagos, even WITH the relic.
    Pagos (pre nerf) traumatized us enough to never attempt it again, even after it was Anemos 2.0.
    (1)

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