
Originally Posted by
Kalise
That's not the case.
Heck, I'm an active advocator of Tanks getting more Tank duties to perform, especially the removal of the horrible design which is passive defence that makes up 99% of your mitigation in favour of more engaging active defense skills (Which can be themed to each class, such as you can find in WoW. I.e. Warriors use Shield Block to guarantee blocked damage, Paladins use Shield of the Righteousness to increase their armour (Used to increase block chance), Death Knights use Death Strike to heal and create an absorb shield, Monks use Purifying Brew alongside passive delayed damage, Demon Hunters have Fel Spikes granting armour and parry and Druids have Ironfur increasing armour (Used to be Dodge which made little sense on the class that passively gains more max HP than other tanks))
It's just, being able to pack a punch alongside having tank duties is desired. Since, I've played enough games where the constant whining of DPS mains caused Tank damage to be neutered to the point where it just didn't feel good to play a Tank since all you really did was sit there like a target dummy and spam enmity/taunts.
Not to mention, the whole idea of "Why's the boss just attacking the one person who is not a threat?" being mitigated by you know, Tanks actually being a threat in their own right. Bosses should focus me because I'm kicking their ass.
In an ideal world, Tank damage and Tank duties would be intertwined. Meaning, a Tank performing a Tank duty of mitigating damage, is rewarded with damage. This damage, allows them to access another skill for mitigating damage to use against the next attack, thus gaining more damage.
With, again ideally, these damage increases being proportionate to how much you mitigate so that the better you mitigate damage the better your damage output and the better your damage output the better your mitigation options. (You know, as opposed to the old WoW Vengeance, which had reverse scaling because the attack power increase was based on damage taken after mitigation, meaning you ended up actively sabotaging your own mitigation to get more attack power...)