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  1. #171
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Barraind View Post
    And yet, you're queue'ing for one of the roulettes that have no other incentive for non-new players except a daily reward.
    As I said before, I like the music and the aesthetics of Alliance Raids like LotA and ST. The way the bosses work with mechanics is (was) also a lot of fun. Now these segments of the game are ridiculously boring and mindless because of time and neglect.

    The closest content I can compare these dungeons to in terms of difficulty ratio to reward would be the dungeons of MSQ Roulette. I don't do MSQ Roulette. While the issue of Praetorium's required time is far more demanding, the dungeon is now equally boring to early Alliance raids thanks to the maximum ilevel being so high that you can do the content in your sleep.

    Of course this content should have fair rewards. As much as I like Alliance Raids, if they didn't have good rewards, I wouldn't do them. Similarly, I love the dungeons in 567 Roulette, but I do not do that roulette often because my main focus is the current highest tomestone, which is not offered from said roulette.

    Balance is key. People like to say, "Copied Factory isn't even hard now since we know all the mechanics," but you still have to do the mechanics. That's where the fun comes from. Shit, Void Ark and Rabanastre are gradually becoming as brain dead thanks to max ilevels being so high too. Nowadays everyone can beat Argath without seeing his attack where he temporarily misdirects all player characters, my favorite part.

    If the status quo remains, by 5.5 Copied Factory may become as basic as LotA, Void Ark, and Rabanastre because the max ilevel will be ~530.

    Square-Enix enacts fair ilevel maximums in most 5678 Dungeons, so I wish they would exercise these same strategies with Alliance Raids. Continue making the content worth doing, but also continue to keep the content interesting.
    (6)

  2. #172
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Alliance always felt like a wasted opportunity to me. It's the mode that feels more like a raid, with trash mobs and a connected zone rather than 4 disconnected trial fights. Yet it's 8 man that has several difficulty modes and is the progression tier while Alliance is wasted on casual DF groups. As much as I like this game and as much of a mess that WoW is, ff14 just doesn't come close to that raid night feel that WoW has, when you jump into Heroic with friends and guild for some good social fun and boss slaying. Guild raid nights were the big event I'd look forward. Another reset week to PuG Alliance for tomes in 30 minutes I don't.

    It'd be nice if they did something with Alliance. Like an Alliance EX, (for example) a flexible mode where you need 12-24, (3 healers, 2 tanks, 4 per alliance minimum) and it scaled to group size. With bosses that took time to progress on, so casual FC's had something to schedule and keep them occupied. FC events aren't encouraged at all in this game, which is a shame. Just random ideas, but considering the amount of development time I think they could do more with Alliance than a week one faceroll-and-done mode.
    (0)

  3. #173
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    Most of the people that actually like the current state of old raids are no-lifers that are in a rush to do all their dailies and grind everything as fast as possible. These are the same people that cheat their way into LotA when queueing for a roulette by taking off their gear.
    I don't know who else could like the current boring faceroll raids that LotA and ST are.

    I don't care if the content stays "easy" but what we have right now is a "press X to win" situation, especially with the first 2 lvl 50 raids.
    What's the point of having mechanics if we don't even see them happen? Why can't we find a nice middle ground where the content will stay relatively easy but also fun?

    If SE doesn't care about players having fun they might as well just remove all mechanics from lvl 50 raids to make them even faster so we could get out of this boring af place asap.
    Again, you say that, but people are still doing them regardless of their reasons. Roulettes are there to help with queues. It's fine if people are not doing them because they don't think it's fun because they're old content. It's also fine that people are doing them because of the rewards because it helps with queues. There's no reason for SE to remove all mechanics and there's no reason for SE to ensure the mechanics are seen.

    If people want to see mechanics, they can keep a spare gear set just for queuing into those two raids set at whatever item level would make the raids hard, but still doable. Spread the word and have enough people do it if they care for it and it can happen.

    Let the community decide if they truly want to see mechanics or not. The power is in their hands.
    (2)

  4. #174
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Every time I see "Petition to..." on the forums, I cringe.
    (3)

  5. #175
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by linay View Post
    Let the community decide if they truly want to see mechanics or not. The power is in their hands.
    Not really. The majority could be queuing into the roulette with a hope of getting the HW, StB or ShB Allaince raids, but just one person queuing with only their weapon and head gear equipped will force all 23 others to do LotA or ST. A small percentage of the population are cheesing the roulette system for quick and easy tomestones and a fair amount of players are sick of it.
    (0)

  6. #176
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Ultimatecalibur View Post
    Not really. The majority could be queuing into the roulette with a hope of getting the HW, StB or ShB Allaince raids, but just one person queuing with only their weapon and head gear equipped will force all 23 others to do LotA or ST. A small percentage of the population are cheesing the roulette system for quick and easy tomestones and a fair amount of players are sick of it.
    What does that have to do with what I said? I said keep a spare gear set that you can change to if you get those raids. You don't need to wear it expecting to get those raids. The power is still in people's hands regardless of what raid they get.
    (2)

  7. #177
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by linay View Post
    What does that have to do with what I said? I said keep a spare gear set that you can change to if you get those raids. You don't need to wear it expecting to get those raids. The power is still in people's hands regardless of what raid they get.
    It's absurd to think that we could achieve anything like what you're suggesting. There's absolutely no way you're going to get anywhere close to all of the 24 randoms in DF to reduce their gear, whether they want a challenge or not. Not to mention that we don't need more troubles with inventory.

    There's definitely no chance I'd be doing this. I'd need an extra gear set for any job I want to do these raids on. The only viable solution is to enforce a change.

    Even on a fresh level 50 job, the easiest gear to get is ilvl 120, which already outgears Crystal Tower by a gigantic margin.

    Also, you say that the purpose is to fill queues, which is true. But what's the point of filling queues if the content is dead? Why shouldn't new players experiencing content for the first time be able to experience something that has a little more going on in it than some of the first dungeons in the game?
    (3)
    Last edited by MomomiMomi; 03-22-2020 at 09:02 AM.

  8. #178
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by MomomiMomi View Post
    It's absurd to think that we could achieve anything like what you're suggesting. There's absolutely no way you're going to get anywhere close to all of the 24 randoms in DF to reduce their gear, whether they want a challenge or not. Not to mention that we don't need more troubles with inventory.

    There's definitely no chance I'd be doing this. I'd need an extra gear set for any job I want to do these raids on. The only viable solution is to enforce a change.

    Even on a fresh level 50 job, the easiest gear to get is ilvl 120, which already outgears Crystal Tower by a gigantic margin.

    Also, you say that the purpose is to fill queues, which is true. But what's the point of filling queues if the content is dead? Why shouldn't new players experiencing content for the first time be able to experience something that has a little more going on in it than some of the first dungeons in the game?
    Except the content isn't dead as people are still running them. Or are they not running them? I don't know as I don't have it unlocked on this character.

    And if people are not bothered to do it, then that's fine, it's probably too much trouble, but that's not an incentive to enforce a change that not everyone may agree too. For all the complaints, the status quo may be fine for the majority of people.
    (4)

  9. #179
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by linay View Post
    Except the content isn't dead as people are still running them. Or are they not running them? I don't know as I don't have it unlocked on this character.

    And if people are not bothered to do it, then that's fine, it's probably too much trouble, but that's not an incentive to enforce a change that not everyone may agree too. For all the complaints, the status quo may be fine for the majority of people.
    By dead I mean the content is absolutely meaningless. Most of the bosses are no different to the last boss of sastasha, where they die before anything meaningful happens. Xande may as well be the mind flayer from Tam-tara.

    You can push one or two buttons and just look away from the game and for probably 90% of labyrinth and syrcus, that will get you through just fine. The content is now nothing but a waste of time. We would be better off just getting rid of the content and giving us tomes just for logging in daily or something.
    (1)

  10. #180
    Player
    cactusbees's Avatar
    Join Date
    Jul 2017
    Posts
    171
    Character
    Yui Uzuki
    World
    Hyperion
    Main Class
    Bard Lv 90
    I wouldn't mind an increase to the MSQ difficulty, as long as they made cutscenes skippable again. Some of us, newbies included, just don't have the time to sit through 40+ minutes of visuals.
    (0)

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