The following excludes ultimates as thats its own little sideshow.
Everyone here missing the real issue.
Normal modes can be cleared by licking your keyboard.
Savage is puggable right now up to E7, E8 not so much so mainly requires a static.
So, what are we missing? The middle ground.
Solution:
Normal mode - for the lick your keyboard and win content.
Semi - Savage - for a bit more of a challenge, but all fights doable in PF (basically what we have now for E5-E7 and tone down E8 a little)
Savage - Make it harder again so statics have something that doesn't take under a week to clear.
Problem solved on so many levels.
I now have more content to do
I now have other ways to gear up (as mid/semi-savage level would offer an ilvl boost over normal but still lower than savage) and don't cap everything i can do to progress my char day 2 after reset.
Its a natural difficultly progression and the curve goes up smoother, rather than E5/6/7 being relatively easier to PF then BOOM NO E8 for you in PF.
With a better difficulty curve players can naturally get better as they can scale through the content and find where they hit a road block, rather than EZ mode to End game mode in one jump.
The gear curve can be a little smoother rather than going from normal mode to end game in one gear jump.
Games been begging for a mid-core level content for a while and we sort of have it now with what savage has become (minus the last fight of the raid tiers which become a bit of a nightmare to PF sometimes).
In short, keep savage as it is now for first 3 floors, but reduce the final fights difficulty a little, rename it to Not-as-savage raid tier.
Up the difficulty on actual savage for statics.
Ultimate is a completely different thing and isn't included in any of this just keep it as hardest content in the game and its own little thing.
Also add savage dungeons kkthnx.