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  1. #21
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    It's not really designed in a way where anything feels meaningful IMO outside of incredibly niche content like fishing or ultimate cosmetics. It's hard to have meaningful progression when they just nerf 95% of any grind they put in a couple months down the line. It's designed to be as pick up and play as possible. Other "modern" games feel the same way. Meaningful progression is a niche now in 2020 as I find people don't like things that take a long time.
    (2)

  2. #22
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MistakeNot View Post
    No developers can create content as quickly as players can play through it.
    Options are:
    a) Create a horribly time-consuming grind that everyone has to go through - which will often leave the more casual players behind, and will make some people leave the game because they don't like grinding.
    b) Accept that some players will burn through any new content in a matter of days. Most players will take longer than that though, and this way even casual players will be able to keep up.

    FFXIV is very clearly designed such that you are not really supposed to spend all your time playing it. Hardcore players will run out of content halfway through each patch (or sooner) - and the developers don't have a problem with that.
    If you run out of things to do here - do something else for a while.
    I am well aware of that.

    FFXIV, however, does not having long lasting content. Take 5.2 for example. If you aren't raiding Savage, everything can be completed over a weekend. And that's without spending the whole day on it. That's why this argument falls a little flat. Even if you aren't playing frequently, content lacks longevity. It isn't simply hardcore players running out of content. Back with 5.1 my casual friends were bored because there was nothing to do for over a month.

    So while yes, people will run out of things to do faster than it can be developed. That shouldn't happen within the first week or two.
    (8)
    Last edited by ForteNightshade; 03-07-2020 at 12:23 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #23
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I would take a break from the game and come back later.

    for me in playing XI, working onWings of the Goddess expansion..well I'm working on getting Geomancer to 99 when red mage is already 50 ( using it as a subjob)

    I never played WoW before so I can only speak on XI since I been playing it over a year now.

    Jobs really do feel different and Vanadiel is more of an adventure than Ezorea that's for sure

    what I noticed in XI, Job qiest are an adventure, sometimes dangerous ones at that and very fun ( Dancer quest line)

    my FFXIV sub ends in 4 days but I'm taking a break. of you want you can try XI
    (2)

  4. #24
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    I am well aware of that.

    FFXIV, however, does not having long lasting content. Take 5.2 for example. If you aren't raiding Savage, everything can be completed over a weekend. And that's without spending the whole day on it. That's why this argument falls a little flat. Even if you aren't playing frequently, content simply lacks longevity. It isn't simply hardcore players running out of content. Back with 5.1 my casual friends were bored because there was nothing to do for over a month.

    So while yes, people will run out of things to do faster than it can be developed. That shouldn't happen within the first week or two.
    Everything completed in a week? Damn I'm still a few weeks off my tome weapon and gear. How do you do it?

    Jokes aside, you're going to have to be more clear about the content you and your friends do. Non-savage raiders covers a lot of different people and interests.

    Do you craft and gather? Play the market board? Dailies and weeklies?
    Do you do old content for various goals? Glamour, mounts, titles, challenge, money and just fun being common reasons.
    Maybe PvP for a change of pace?

    It really comes down to an individual level on what keeps you motivated and that tends to be harder to explain in one sentence.
    (3)

  5. #25
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The problem is, FF14 has no endcontent, because the games progression and story hasn't ended yet, the eternal strife after new gear is pointless the very moment content gets added that gives you better gear, why do old content that gives you literally only garbage and is literally only interesting for the first time and the eventual time after, until you earned all fire and forget one time rewards like minions or songs??

    What this game needs is an endgame related overarching reward system, that comes in action for when you have done the content already, so that players are always interested in repeatedly doing old cont, tome stones don't work, or just only in a very thin limited way for a short time, because once bought everything you want, people won't care anymore.

    This means, endgame content that playerfs should always care about must not be damething, that is related to a limited currency or anything buyable.

    It has to be permanent horizontal progression that players must earn constantly and can't buy somehow, that in theory needs to be endless, because if you get to an end, its over and people stop caring, unless they get a new seemingly endless reward out of it for helping out others for that you can care about

    What would you gusys say if FF14 would receive a REBIRTH System, with that you can reset practically your progression from max Level back to Level 1, just with the premisse behind of it, that each time you do a rebirth with your character at Max Level you get from SE praktically 1 free Fantasia and the game becomes in certain ways more rewarding and fun for you??
    (0)

  6. #26
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    If the game had progress, casuals would cry all day about being "locked out" of the new stuff if they dont have "24hrs every day" to play. And if you skillgate instead of timegate it, these same people will cry all day about this only being "for hardcore players", ignoring the simple fact games like the Dark Souls series sell dozens of copies for every one of FFXIV. But we dont like reality, do we?

    Matter of fact is, the game is too easy, and gear has little meaning because the numbers are horribly undertuned on every content release. Outside of SOME savage content in the past, EVERYTHING is released outdated. No new content ever expects you to gear up for it in 5.1 or 5.2 so far. Everything is easily completed in the first week without new stuff. Gear is really only for players not able to play their classes to near potential, so they need to outgear stuff to beat it.

    There used to be a point to gear progression = you need it to beat harder stuff. And there used to be a point to getting best gear - it would be required for the next tier of content.
    But FFXIV playerbase will, by and large, not be able to cope with such a design. They want everything instantly upon patch release, and a maximum of 2 or 3 deaths are permitted, otherwise its instantly "content for the 1%".
    Please, I yearn for the days of Burning Crusade Kaelthas, Black Temple etc. THAT is how you keep content relevant through most of an expansion. You dont give everyone a handout/shortcut every patch to skip all other stuff.
    (4)

  7. #27
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MistakeNot View Post
    FFXIV is very clearly designed such that you are not really supposed to spend all your time playing it. Hardcore players will run out of content halfway through each patch (or sooner) - and the developers don't have a problem with that.
    If you run out of things to do here - do something else for a while.
    Though, they probably should have a problem with that.

    Since, given that their schedule is releasing content in 3 month intervals, having the game set up so that the optimal way to play it is sub for 1 month, complete all the content added with a patch, then unsub for 2 months until the next content drop is not a particularly great business model.

    This is saying nothing about the fact that honestly, given how irrelevant gear is for progression, it is possible to simply sub for 2-3 months every 2 years at the end of an expansion and go through all the content in that time...

    For a game with a subscription fee, you should want people to have a reason to stay subbed every month because that's how you earn the most money and get a consistent playerbase.

    Though, I suppose that given the way the higher ups deal with the money, wherein they siphon most of the money made from FFXIV's subs and expansions to fund other games like FFXV DLC, FFVIIR and what have you, perhaps the devs don't actually have a reason to care about keeping people subbed if they're only going to get the same pittance from SE anyway...
    (3)

  8. #28
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Niyuka View Post
    If the game had progress, casuals would cry all day about being "locked out" of the new stuff if they dont have "24hrs every day" to play. And if you skillgate instead of timegate it, these same people will cry all day about this only being "for hardcore players", ignoring the simple fact games like the Dark Souls series sell dozens of copies for every one of FFXIV. But we dont like reality, do we?

    Matter of fact is, the game is too easy, and gear has little meaning because the numbers are horribly undertuned on every content release. Outside of SOME savage content in the past, EVERYTHING is released outdated. No new content ever expects you to gear up for it in 5.1 or 5.2 so far. Everything is easily completed in the first week without new stuff. Gear is really only for players not able to play their classes to near potential, so they need to outgear stuff to beat it.

    There used to be a point to gear progression = you need it to beat harder stuff. And there used to be a point to getting best gear - it would be required for the next tier of content.
    But FFXIV playerbase will, by and large, not be able to cope with such a design. They want everything instantly upon patch release, and a maximum of 2 or 3 deaths are permitted, otherwise its instantly "content for the 1%".
    Please, I yearn for the days of Burning Crusade Kaelthas, Black Temple etc. THAT is how you keep content relevant through most of an expansion. You dont give everyone a handout/shortcut every patch to skip all other stuff.
    I and all other "fellow" trash-tier casual players say with full conviction: You are welcome!
    /SCNR
    (0)
    Just a proud bad-skilked player

  9. #29
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Basically what you're saying is you're aware that there's a whole tier of content you haven't touched but you refuse to even consider it and would rather whine about having nothing to do. If you haven't cleared the savage tier then you really shouldn't be whining about having nothing to do.
    (1)

  10. #30
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    It's already time for this topic again? /yawn

    Like this one here

    Or this one.

    I could go back further, back to the launch of these forums and this game to find posts exactly like this one.

    Hard no to any kind of level cap progression. Don't need to level to the expansion level cap only to find that half my job's abilities are locked behind a pointless grind timegate. This game has gone six years, half it's expected lifetime without any need for such a BS system. We don't need any systems like these for a least another five years and maybe not even then.
    (0)

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