Quote Originally Posted by Vendalwind View Post
The only way to effectively have that conversation is to show people why that underlying thinking is wrong. And it's wrong because if selfish dps within each role are in fact the best it entirely disenfranchises all 7 utility roles. Those roles may still be viable tho of course. With a proper balance all 10 roles will be desirable, and with proper tweaks to the baseline a solution set can be found where a 1 selfish and 3 utility and at a distribution generally of 30% selfish and 70% utility thats the best match.
Basically, why have utility at all if it's not going to be useful in any way whatsoever. I've always agreed-defensive utility is overvalued by the devs and offensive utility is essentially non-existent if the jobs who don't have it perform better even after their adps is adjusted to rdps. And if we, as a community, are holding on to the saying that class balance isn't based on difficulty, then most of the points given as to why they should be are invalid.