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  1. #31
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Huh? After running Ruby Weapon once I thought the fight was tuned to be quite easy. Even my duty finder PUG group on day one took it down with no wipes and less than a handful of deaths throughout the entire fight. We didn't even come anywhere remotely close to a wipe, and there were only 2 mechanics that I can recall never seeing before but were easy to figure out from their telegraphs. (The spiral arms one and the cross-hatch arena-wide AoE) Did I just get lucky?
    (0)

  2. #32
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    635
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    My only critique is a point of preference: I didn't like the inclusion of Nael as part of the fight.

    Yes, I get it. End of an Era was a dope-ass cutscene. T9 was hard as hell and a pretty sweet fight overall, I get it. Story-wise, the reasoning for the inclusion of Nael in the Ruby Weapon fight was sound... but I'm just tired of this particular reference. The sight of Dalamud crashing down on us does nothing for me, neither does having to hide behind a rock to survive a meteor strike. These, to me, feel tired, and I have to italicize that part cause I know that Nael hasn't actually been referenced all that much. Last we got of her was in Bahamut's ultimate trial.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  3. #33
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,142
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I actually think the side content in this game should have gotten harder, sooner. Unless I am mistaken, this is the tightest DPS check outside of ex+ difficulty content, right? But it's honestly rather generous; first time I did it, we cleared the trial our first time even though we had a lot of people screwing up. The second time, we kept failing, and you could see why: PLD not using magic, healers not doing damage, DPS not using party damage buffs, etc. I think FFXIV needs some wake-up calls outside of ex/savage to get players to look into themselves and see if they can improve somewhere.

    I am OK with main scenario content being pretty gentle but I like the idea of the optional stuff posing a little more challenge; looking back at Stormblood, think Suzaku and Seiryu also did a good job of saying "This isn't going to cut it anymore. You need to pay attention." Phase 2 is almost target dummy levels of simplicity, being the perfect testing grounds for basic fundamentals of your job.
    (0)

  4. #34
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dragonkat View Post
    SQ you really REALLY need to tell your fight designers that multi wipe mechanics with stupid short enrage timer windows on top like this are not fun. Forcing your players into perfect execution of mechanics instead of perfect execution of their job role and knowing your class (not that there is much to know after tanks and heals got dumbed down) is the wrong direction to go.
    I prefer fights with diverse mechanics and steep penalties for failing to do them correctly (but not so steep that failing just once will kill you outright, unless the tell for the mechanic is very obvious). 5.2 brought a lot of very interesting bosses. Also class rotations need better tells - I'd rather keep my eyes on the fight than glued to my hotbars watching when abilities are coming off cooldown.

    Quote Originally Posted by Dragonkat View Post
    There is no skill in rote memorization of a wipe mechanic.
    So instead you want lame, easily avoidable mechanics during which you can press your DPS buttons in a memorized sequence? God forbid having to dodge a mechanic and getting out of phase with the rotation.
    (1)

  5. #35
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dragonkat View Post
    This got compounded when one of the tanks in our fight had never done the Ivalice chain and therefore had never seen the arrow mechanic. Not a good thing when that part can again easily result in a wipe if your tanks and healers don't know it
    It literally shows you how to do it
    (1)

  6. #36
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by tdb View Post
    I prefer fights with diverse mechanics and steep penalties for failing to do them correctly (but not so steep that failing just once will kill you outright, unless the tell for the mechanic is very obvious). 5.2 brought a lot of very interesting bosses. Also class rotations need better tells - I'd rather keep my eyes on the fight than glued to my hotbars watching when abilities are coming off cooldown.
    For job cooldowns that are longer (like WHM’s Temperance), I have them set up on a separate hotbar directly beneath my character model so I can see then in my periphery. Otherwise, learning your rotation throughout a fight eventually builds the muscle memory you need to just know when they’ll be up again. I don’t think tracking cooldowns is a huge issue unless you’re new to things/inexperienced with a job or fight.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #37
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Dragonkat View Post
    Forcing your players into perfect execution of mechanics instead of perfect execution of their job role and knowing your class
    Change the "instead of" to and, this is exactly what SE should have been doing all along. This game has plenty of faceroll content that a lot of players afk their way through, I don't think it's too much to ask to have at least a few fights that require you to execute mechanics on top of knowing your job/role. We honestly need more content like this.
    (2)

  8. #38
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    The fight just takes memory and practice. I've literally went in with a practice group and beat it in two lock outs on Extreme. I personally think it's fine, it requires you to do the mechanic correctly and it's heavily forgiving in phase 1.
    (0)

  9. #39
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    This is why SE will never have a PTR for FFXIV lol. No one can agree on anything.
    (2)

  10. #40
    Player
    Sasarayu's Avatar
    Join Date
    Jan 2017
    Posts
    35
    Character
    Sasarayu Wawarayu
    World
    Odin
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Burningskull View Post
    This is why SE will never have a PTR for FFXIV lol. No one can agree on anything.
    Why would they even need a PTR when they stick to the same formula and design concepts forever? Maybe it's a case of "why change what isn't broken" to some but PTR is highly experimental and experimenting is not really ever a thing in FFXIV and when it is (rarely) we end up with broken classes and bugs for an entire patch (three months or more, 5.0 SMN one example).

    When WoW has similarly bugged and badly designed classes PTR has usually warned Blizzard beforehand but Blizzard don't care/don't have the resources and go live with the trainwreck anyway. SE don't even let people test it and warn them so I don't know what's worse in this case.
    (1)

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