Quote Originally Posted by tdb View Post
I prefer fights with diverse mechanics and steep penalties for failing to do them correctly (but not so steep that failing just once will kill you outright, unless the tell for the mechanic is very obvious). 5.2 brought a lot of very interesting bosses. Also class rotations need better tells - I'd rather keep my eyes on the fight than glued to my hotbars watching when abilities are coming off cooldown.
For job cooldowns that are longer (like WHM’s Temperance), I have them set up on a separate hotbar directly beneath my character model so I can see then in my periphery. Otherwise, learning your rotation throughout a fight eventually builds the muscle memory you need to just know when they’ll be up again. I don’t think tracking cooldowns is a huge issue unless you’re new to things/inexperienced with a job or fight.