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  1. #26111
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I, too, recommend doing content with Trusts once first. You get to learn the content at your own pace with guided help from the Trusts, you get some additional lore especially if you choose the default Trusts that are selected, and when you next do it with a party you bring that experience to the table. It's a win all around for everyone. I highly doubt the suggestion was to only ever use Trusts.
    (8)

  2. #26112
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rymm View Post
    Oof. This hurts right down to my bones. The mentality that new players to a Massively Multiplayer Role Playing Game should stick to solo content just makes me want to weep for the community.
    also how are new players supposed to use trusts when you have to be lvl 71 and complete the first shadowbringers dungeon to even unlock it
    (1)

  3. #26113
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ryouma17 View Post
    also how are new players supposed to use trusts when you have to be lvl 71 and complete the first shadowbringers dungeon to even unlock it
    Incorrect, you're immediately able to do the first(and every single other Shadowbringer dungeon with trust, it's just that until you finish the MSQ, you are forced to use specific Trust partners who are level locked. Literally all you have to do, is when you first unlock the dungeon, like say Holminster, instead of queueing, you talk to the NPCs outside of the entrance, that's it.

    I should know, I literally did every single ShB dungeon with Trust atleast twice, the very first time with Trust. Hell you're literally able to do Anamnesis Anyder with Trust for your first run if you just talk to the NPCs right outside the entrance, and that's exactly what I did.

    You clearly don't know what you are talking about.
    (3)
    Last edited by DubiousDisk; 02-19-2020 at 11:30 AM.

  4. #26114
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    like i said how is a new player supposed to use the trust system when you have to be 71 to unlock it
    (1)

  5. #26115
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ryouma17 View Post
    like i said how is a new player supposed to use the trust system when you have to be 71 to unlock it
    My guy....

    You can enter the first, and every subsequent ShB dungeon(with the exception of Twinning and Akademia Anyder) for the first time, as soon as you unlock it, by just talking to the NPCs outside of the entrance, and afterwards as many times as you want. And I am talking specifically for people who level boost to 70.

    You cannot be this goddamn dense.
    (5)

  6. #26116
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ryouma17 View Post
    like i said how is a new player supposed to use the trust system when you have to be 71 to unlock it
    Because the first shadowbringers dungeon is level 71.

    Boosted players first experience with a dungeon is often Holminster Switch. You can use the trusts for it.
    (3)

  7. #26117
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DubiousDisk View Post
    Trust are literally there for players who don't want to be a detriment to the party and want to learn mechanics at a decent pace, whilst progressing through the game. They literally auto walk and set up for mechanics on their own.

    There is absolutely nothing toxic with what I suggested, SE put trust in for a reason, cry more.
    I never accused your mentality of being toxic; I would appreciate if you would refrain from ascribing meaning to my words that I did not expressly state. At best you could unintentionally misinterpret my position or, at worst, intentionally misrepresent my post in an attempt to make your own argument stronger. I did not, in fact, find you or your initial post to be toxic, just a desperately sad* outlook to have in a game designed and built to be multiplayer. I would also not accuse someone of being toxic out of hand, especially if I had never before met or interacted with them. Though if you continue to swear at other posters while insulting their intelligence rather than having a civilized conversation with them, I may need to reevaluate my opinion.

    I’ve never personally used a Trust, so I am not familiar with how well or poorly they function as an instructional tool for new players. But I would like to think that veteran players could do as well or better than an AI at helping out new players, jump-potioned or not. I would like the stress the could part of that last sentence, as I know not all players have the patience to help new people learn, but for the most part I put a great deal of stock in the FFXIV community; it’s by far one of the best gaming communities that I’ve had the pleasure to be a part of. Of course a few bad apples exist, but I would like to think that most groups are capable of welcoming new players into the game rather than letting poor behavior drive them out. If nothing else, a thriving community is in everyone’s best interest.

    I would also greatly appreciate it if you could please link to me the Live Letter, GM post, or otherwise where the developers state that Trusts are “there for players who don't want to be a detriment to the party and want to learn mechanics at a decent pace, whilst progressing through the game” so that I can hear or read it in their own words. I don’t follow FFXIV news terribly closely so that must be while I missed it. Unless, of course, it’s just your own inference that led you to believe that’s what Trusts are for.

    If we are just stating conjecture, then I was under the impression that Trusts were added largely to help relieve the queue times for players, especially DPS, as a further evolution of the squadron system. I’d thank you for any clarity you could give to this point.

    *sad as in depressing, not sad as in pathetic- for clarity’s sake.
    (2)

    ~ My FF14 IG account ~
    https://www.instagram.com/rymmrael/
    ~ Interesting FF14 fan creations to check out ~
    https://aetherflowmedia.com
    http://www.eorzeasntm.org/

  8. #26118
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rymm View Post
    But I would like to think that veteran players could do as well or better than an AI at helping out new players
    They really don't. Because no one talks to anyone. So what you get is the new person screwing up then the rest of the party either piling on them or kicking them. The trust system does a pretty good job at showing you what to do because SE did a really good job programming the AI party members. I will always run on trust first to learn the fights so I don't waste 3 other people's time by running it blind.
    (3)

  9. #26119
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raltar View Post
    They really don't. Because no one talks to anyone.
    Oh, I wasn't aware that Trusts give instructions to the player. Is it job-specific, role-specific, or just basic directions for the boss they are on?

    As for myself, when going in to new fights, I prefer the old standby of watching videos before attempting a dungeon rather than testing the waters with Trusts. This probably stems from me playing most new content with my husband, ruling out Trusts as an option. If the content is so new that there are no videos out on it (hello Patch Day!), then I do not feel guilty about going in blind and learning alongside everyone else in my party.
    (0)

    ~ My FF14 IG account ~
    https://www.instagram.com/rymmrael/
    ~ Interesting FF14 fan creations to check out ~
    https://aetherflowmedia.com
    http://www.eorzeasntm.org/

  10. #26120
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raltar View Post
    They really don't. Because no one talks to anyone. So what you get is the new person screwing up then the rest of the party either piling on them or kicking them. The trust system does a pretty good job at showing you what to do because SE did a really good job programming the AI party members. I will always run on trust first to learn the fights so I don't waste 3 other people's time by running it blind.
    Well there's this, and you also don't get carried through them. The trusts do the bare minimum. If you mess up and die, you have to start over. It encourages people to figure out the mechanics so that they don't die in a judgement free environment.
    (6)

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