Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Let’s be real, the “crafting adjustments and crafting action removal” will probably be the removal of hasty touch and rapid synthesis. Probably precise touch too. Along with making prudent touch and delicate synthesis available at a lower level. Essentially removing any and all RNG from regular crafting lol

    In a perfect world, they would adjust the success rate of delicate synthesis AND prudent touch. But that’s 99% not going to happen. Since this is Yoshida we’re talking about.

    That’s my prediction. :P Betcha I’m right.
    (2)

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nandrolone View Post
    Let’s be real, the “crafting adjustments and crafting action removal” will probably be the removal of hasty touch and rapid synthesis. Probably precise touch too. Along with making prudent touch and delicate synthesis available at a lower level. Essentially removing any and all RNG from regular crafting lol

    In a perfect world, they would adjust the success rate of delicate synthesis AND prudent touch. But that’s 99% not going to happen. Since this is Yoshida we’re talking about.

    That’s my prediction. :P Betcha I’m right.
    Hasty Touch is incredibly useful while leveling, you can squeeze out a few extra Inner Quiet stacks (or at least quality) with any excess durability. I hope that doesn't go away.

    I can see Rapid Synthesis being removed. Players are better off using Name/Brand of the Elements instead of messing with Rapid Synthesis RNG.

    No one would miss Precise Touch. Who wants to gamble with Inner Quiet stacks?

    I doubt they're going to lower the level that Prudent Touch and Delicate Synthesis are learned.

    In a perfect world, everything would be 100% quality and synthesis in a single step. You don't really want a perfect world, though. You want the imperfect world where your skill sets you apart from others.

    One more thing I can see going away is Standard Touch. It's got a rather limited range of usefulness during leveling (until Byregot's is learned). Or maybe they'll take Trained Eye away. It makes mass producing HQ items trivial when there's really no need to make it easier than it already is. If the goal was to get more low level HQ goods on the MB, it wasn't working.
    (1)

  3. #13
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jojoya View Post
    Hasty Touch is incredibly useful while leveling, you can squeeze out a few extra Inner Quiet stacks (or at least quality) with any excess durability. I hope that doesn't go away.

    I can see Rapid Synthesis being removed. Players are better off using Name/Brand of the Elements instead of messing with Rapid Synthesis RNG.

    No one would miss Precise Touch. Who wants to gamble with Inner Quiet stacks?

    I doubt they're going to lower the level that Prudent Touch and Delicate Synthesis are learned.

    In a perfect world, everything would be 100% quality and synthesis in a single step. You don't really want a perfect world, though. You want the imperfect world where your skill sets you apart from others.

    One more thing I can see going away is Standard Touch. It's got a rather limited range of usefulness during leveling (until Byregot's is learned). Or maybe they'll take Trained Eye away. It makes mass producing HQ items trivial when there's really no need to make it easier than it already is. If the goal was to get more low level HQ goods on the MB, it wasn't working.
    Hasty touch will have no value or usefulness if they just make prudent touch or delicate synthesis available at lower levels. Either that, or they’ll adjust hasty touch’s success rate to 99%. Since their outcome seems to be: regular crafting = as thoughtless and unfulfilling as possible. I’m just being realistic, and I’m probably right. Who knows, maybe I’m dead wrong on all accounts. Maybe we’re both wrong, lol.

    Also, I don’t see how my version of a perfect world is a problem, if that’s how I prefer to play the game. I never criticize anyone for playing the game the way they want, so I would naturally want the same respect. Depending on how expert recipes go, I and other hardcore players can get that.

    Point is, whatever they add or remove or “adjust” in 5.2, it’ll be aimed towards trivializing and oversimplifying regular crafting. Thus making RMT in high demand because gil is harder to earn now. (It’s harder to earn because anyone and everyone can easily spam macros to crank out end game gear, etc. which also lowers the value of items.) Not my problem as I have plenty, but I imagine it sucks for newer crafters. Anyways, mark my words. Hasty touch will either be replaced with prudent/delicate, or, it’ll be raised to a higher success rate. Heck, all HQ Touch actions could be removed and replaced with one button: “Quality Touch”. Genius, huh ? I just have to think to myself: “If I was Yoshida, how would I trivialize crafting?....oh, I know!”

    6.0 - 7.0 will likely have a crafting automater, that crafts the recipe for you, without any need of googling a rotation. Oh, and let’s not forget making materia melding 100% guaranteed! No RNG!
    (5)
    Last edited by Nandrolone; 02-09-2020 at 07:11 AM.

  4. #14
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100


    My two cents Basic touch and Standard touch are combined, tricks of the trade removed. Then several higher level actions adjusted to help ensure the difficulty of expert recipes.
    (1)
    Last edited by NanaWiloh; 02-09-2020 at 07:48 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #15
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by NanaWiloh View Post


    My two cents Basic touch and Standard touch are combined, tricks of the trade removed. Then several higher level actions adjusted to help ensure the difficulty of expert recipes.
    I don't see Tricks getting removed either. It's like Hasty Touch, fills in the leveling gap and gives the player something useful to do with a good condition until Precise Touch is learned.

    And just noticed where I said Precise Touch above, I meant Patient Touch. Way too many Touch actions starting with P.
    (0)

  6. #16
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nandrolone View Post
    Hasty touch will have no value or usefulness if they just make prudent touch or delicate synthesis available at lower levels. Either that, or they’ll adjust hasty touch’s success rate to 99%. Since their outcome seems to be: regular crafting = as thoughtless and unfulfilling as possible. I’m just being realistic, and I’m probably right. Who knows, maybe I’m dead wrong on all accounts. Maybe we’re both wrong, lol.

    Also, I don’t see how my version of a perfect world is a problem, if that’s how I prefer to play the game. I never criticize anyone for playing the game the way they want, so I would naturally want the same respect. Depending on how expert recipes go, I and other hardcore players can get that.

    Point is, whatever they add or remove or “adjust” in 5.2, it’ll be aimed towards trivializing and oversimplifying regular crafting. Thus making RMT in high demand because gil is harder to earn now. (It’s harder to earn because anyone and everyone can easily spam macros to crank out end game gear, etc. which also lowers the value of items.) Not my problem as I have plenty, but I imagine it sucks for newer crafters. Anyways, mark my words. Hasty touch will either be replaced with prudent/delicate, or, it’ll be raised to a higher success rate. Heck, all HQ Touch actions could be removed and replaced with one button: “Quality Touch”. Genius, huh ? I just have to think to myself: “If I was Yoshida, how would I trivialize crafting?....oh, I know!”

    6.0 - 7.0 will likely have a crafting automater, that crafts the recipe for you, without any need of googling a rotation. Oh, and let’s not forget making materia melding 100% guaranteed! No RNG!
    Crafted end game gear took the biggest hit to profit from the crafting changes. Transmogs, minions, and furniture especially have barely been effected. There is a good deal of furniture selling for as much or more gil then facet gear, Morbal shelf is going for 220k+ on Lamia right now and thats a little bit ahead of HQ facet gear price. Goes without saying though that furniture has always been easy to craft so the changes are not really changing much on that one.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #17
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Crafted end game gear took the biggest hit to profit from the crafting changes. Transmogs, minions, and furniture especially have barely been effected. There is a good deal of furniture selling for as much or more gil then facet gear, Morbal shelf is going for 220k+ on Lamia right now and thats a little bit ahead of HQ facet gear price. Goes without saying though that furniture has always been easy to craft so the changes are not really changing much on that one.
    Glamour prices don't get impacted because glamour prices are dependent on the rare materials coming from treasure maps. If that supply doesn't increase, then competition to sell crafted glamour can't increase and result in lower prices.

    Crafted minion prices are mostly affected by the number of players willing to grow Royal Fern and Blood Pepper over other items.

    Morbol Bookshelf isn't a good example for housing items because it's got limited appeal and rarely sells. Look at the high demand items like Imitation Square Window. Those were going for 125-150k before 5.1 on Coeurl. Now they're down to 45k.

    But I don't believe the crafting changes have the greatest influence on the end game gear market. If I check the MB listings, I might be seeing more items listed overall but I'm not seeing an increase in the number of different maker's signatures. I'm generally seeing 4-5 different signatures just like I was last year at this time.

    So what else is influencing the price changes?

    World visit. You're no longer competing solely against end game crafters on your home world. You're competing against the end game crafters on your data center. It may not be all players that are shopping around for bargains but enough do to have impacted the local markets (not to mention some are buying cheap elsewhere to resell for profit to those too lazy to world visit).

    Gathering changes. I know more players who have leveled gathering all the way to 80 than crafting all the way to 80 since the 5.1 changes (don't know how that compares to the experience of others). More active gatherers means more materials getting to the MB and lower prices due to competition. If the marketboard can supply me with more materials at cheaper prices, that's less time I have to do the gathering myself and more time I can spend crafting.

    Possibly bots. Yes, they've been a problem all along but from the player side it's hard to tell if the bot activity impacting crafting has increased significantly compared to last expansion.

    There's probably one or two other things that I can't thinking of off the top of my head.

    It's easy to blame solely the crafting changes when those changes have made it less fun but the economic changes are influenced by far more.
    (1)

  8. #18
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    Glamour prices don't get impacted because glamour prices are dependent on the rare materials coming from treasure maps. If that supply doesn't increase, then competition to sell crafted glamour can't increase and result in lower prices.

    Crafted minion prices are mostly affected by the number of players willing to grow Royal Fern and Blood Pepper over other items.

    Morbol Bookshelf isn't a good example for housing items because it's got limited appeal and rarely sells. Look at the high demand items like Imitation Square Window. Those were going for 125-150k before 5.1 on Coeurl. Now they're down to 45k.

    But I don't believe the crafting changes have the greatest influence on the end game gear market. If I check the MB listings, I might be seeing more items listed overall but I'm not seeing an increase in the number of different maker's signatures. I'm generally seeing 4-5 different signatures just like I was last year at this time.

    So what else is influencing the price changes?

    World visit. You're no longer competing solely against end game crafters on your home world. You're competing against the end game crafters on your data center. It may not be all players that are shopping around for bargains but enough do to have impacted the local markets (not to mention some are buying cheap elsewhere to resell for profit to those too lazy to world visit).

    Gathering changes. I know more players who have leveled gathering all the way to 80 than crafting all the way to 80 since the 5.1 changes (don't know how that compares to the experience of others). More active gatherers means more materials getting to the MB and lower prices due to competition. If the marketboard can supply me with more materials at cheaper prices, that's less time I have to do the gathering myself and more time I can spend crafting.

    Possibly bots. Yes, they've been a problem all along but from the player side it's hard to tell if the bot activity impacting crafting has increased significantly compared to last expansion.

    There's probably one or two other things that I can't thinking of off the top of my head.

    It's easy to blame solely the crafting changes when those changes have made it less fun but the economic changes are influenced by far more.
    Yes the Morbal furniture is not very attractive and I agree not the best example. But their are worse looking pieces of furniture lol
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  9. #19
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    If they won't add more skills for crafting, I doubt anything will change in terms of difficulty

    ( other than hitting one more button for " abnormal condition " - which as I understood, that will try to disrupt macros )

    as for items, it sounds nice to have relic tool = those they shown on letter looked very basic, is meh for me <I am more interested in stats>
    (1)

  10. #20
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by testname View Post
    If they won't add more skills for crafting, I doubt anything will change in terms of difficulty

    ( other than hitting one more button for " abnormal condition " - which as I understood, that will try to disrupt macros )

    as for items, it sounds nice to have relic tool = those they shown on letter looked very basic, is meh for me <I am more interested in stats>
    Don't need more skills simply lowering efficiency rates can make things harder. If you drop all Quality increasing actions to 15% efficiency you will find crafting Facet gear to HQ while wearing fully melded i430 incredibly hard if not impossible.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

Page 2 of 3 FirstFirst 1 2 3 LastLast