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  1. #31
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Tempast View Post
    This is where it get's complicated. I picture blue mage as something like this..

    Blue Mage
    ========
    Requires:
    Gladiator lv.30 <- because they use sword
    Beast Tamer (whatever the class will be called) lv.30 <- because they use enemy skills
    I wouldn't mind if Blue Mage was given a completely new weapon. The same way they gave DRK a scythe in XI, they could do something for Blue Mage..maybe something like a lantern...hehe.
    (0)
    All I see is hurr.

  2. #32
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I would think they could just use various synonyms for sword for different classes.
    A quick look resulted in the following possibilities:
    bilbo, bill, blade, brand, cutlass, dagger, epee, foil, rapier, scimitar.

  3. #33
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    For example in XI, BLUs were tied to Kilij type swords:



    Therefore it's possible if they did introduce Blue Mage, they can introduce a line of Kilij swords which are designed more for a Blue Mage than a pure melee, i.e it has melee stats but it focuses more on mage stats as well. Otherwise, SE kinda designed themselves into a corner lol.
    (0)

  4. #34
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Eekiki View Post
    I thought the whole thing about Warrior was they are skilled with any weapon.

    Which adds to the notion that the horned dude with the axe was not a Warrior, but a Viking.

    Problem here is the Armory system limits the choices. If they were to introduce a great sword class, it'd be almost a carbon copy of Marauder.

    Add great swords to the Marauder class, and just watch the QQ-fest about how it breaks the lore.
    I would happily let those people cry about lore if they did this. I want a GS, and MRD/WAR's playstyle seems like the perfect place for it. Make it happen guys.
    (0)

  5. #35
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lucifer View Post
    How would Blue Mage be introduced? They too are capable of using swords..
    I honestly hope they just change the armory system..
    Special type of sword? Take Scimitars away from Glad, give them to Blue Mage. That or make it a job. Glad + some mage = Blue Mage.
    (0)

  6. #36
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Since jobs were announced I have always said things like X class + X job like we are getting could be a good idea could be extended to x class + y class = z job, so they could give GLA or MRD a GS and could say either GLA or MRD + THM makes DRK and it could be added to the lore like "the GLA/MRD gets corrupted by the THM's dark magic"

    If a tamer class is introduced on its own it would become beastmaster both using a whip, then say GLA and tamer could become BLU, the lore being "the GLA learns the way of the beasts from the tamer" which would open the BLU into using either a sword (Requires BLU) or if you want to look at FFVIII and Quistis could use a whip.

    There could be alot they can do with jobs and the armoury system, they just need to do it right.
    (0)

  7. #37
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Observing the new weapons for Gladiator I can see they are truly moving away from the use of daggers in the standard list. It looks like it's mostly broad-bladed slash/thrust weapons (your standard arming sword or short sword for example).

    If they were to phase out the goblin scimitar, cobalt shamshir, and aeolian scimitar then they could be rebranded as "sabers" and used in other cases. Of course, I'm not so sure of that considering that those types of weapons go fairly well with the Ottoman-styled Ul'dah where the GLA guild is so it's a somewhat-tricky act there as there is a lore reason (you can all lol now) for not divvying up those weapons. If they were to replace them, that wouldn't be so bad either (the Brass Blades and Sultanasworn aren't GLA, 'nuff said).

    The other variety of sword might just be put under "rapier" for, maybe, RDM. You can have a fencer class put in that transitions over into RDM (so a DoW has a class-to-job conversion into a DoM that straddles the line).

    Frankly, I have no problems with GLA just keeping the damn knives. It fits well enough that it doesn't blow my mind. Why not just let PGL have a THF-type and NIN-type jobs? They already got the dual-wielding baked into the class. I wouldn't think their existing WS, abilities, and traits would work against a THF and/or NIN jobs later down the line.
    (0)

  8. #38
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    As a few people have stated, Jobs may not be restricted to a weapon Class.
    My example would be the Bard using: a Bow, a Bow-Harp, a Harp, a Horn, a Flute, and maybe even a Dagger or Sword or Shield.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #39
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    As stated in here already... http://forum.square-enix.com/ffxiv/t...03-Dark-Knight

    From the live letter...

    Regarding dual-wielding, we're discussing whether we want to implement a class that branches out from the gladiator, or implementing a stealthy scout-type class (e.g. thief) that can perform sneak attacks. If we decide to go with the latter, we may set the job as ninja. The only problem is that gladiators are currently able to equip daggers, but not many rely on them. What we might end up doing is making the dagger available only for the scout-type class and make it able to dual-wield daggers.
    It was also in an interview that Yoshi said they might give GLA greatswords so they have a DPS option. That could lead to a GLA > DRK path.

    Also the thought is that since GLA sword types do not seem to include or I have not seen fencer type swords... they could make a fencer class which would have RDM and such... who knows...

    The cat is bemused =-.-=
    (0)

  10. #40
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Why can't certain weapons just be exclusive to certain classes? For instance, we already have daggers, but if SE implements the Thief class, they can also use daggers, but only certain daggers (different design, maybe) that the Gladiator can't use. These daggers can provide certain stat boosts relevant to Thief. We basically have the same thing going on with Conjurer and Thaumaturge....they both use staves and wands, but their weapons look different and stats apply to their respective classes.
    (0)

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