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  1. #21
    Player
    SpecialTaskForce's Avatar
    Join Date
    Dec 2019
    Location
    All of them
    Posts
    48
    Character
    Phil Logic
    World
    Malboro
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Iscah View Post
    I'm not sure whether removing crystals would help anything on that front. The bots used to farm them would still exist, so wouldn't they just move onto selling something else?
    Those are just hard working players.
    (0)
    Like a BOSS


  2. #22
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shadygrove View Post
    They can be grown in flowerpots as well. The various grades of Shroud topsoil increase yeild. G1 = 65, G2 = 75, G 3 =100.
    True, I forgot flowerpots were a thing. I think you can only put one pot in an apartment though? So it's not a very fast way without access to a garden. I think the shroud topsoils are not worth it for growing shards though, given the prices of soil and shards on the MB.
    (0)

  3. #23
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,426
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Mining retainers will bring 10 G1 soils or 3 G2.

    On the MB G1s are often as cheap as potting soil.

    Private chambers and apartments can hold 2 flowerpots.
    (0)

  4. #24
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Fair enough, I guess I was only thinking of G3 soil, which is the grade usually employed with crossing plants. And for some reason I thought apartment would be one less than a cottage, but it appears to be the same.
    (0)

  5. #25
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Since crafting and other in-world things require crystals lore-wise, why not simply do away with shards and clusters? Keeps it simple since we need a plethora of crystals for crafting as it is.
    (0)

  6. #26
    Player
    RookWolf's Avatar
    Join Date
    Feb 2016
    Location
    Lamia: Gridania
    Posts
    3
    Character
    G'fhax Tia
    World
    Lamia
    Main Class
    Lancer Lv 80
    If you have a garden, it is a potential massive source of shards. They grow in a day. You can even send your retainer for the seeds and soil (I think more efficient than sending for shards).
    (0)

  7. #27
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,798
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Did you need them in FFXI to craft items? It's been so long I don't remember.
    (0)
    Last edited by hynaku; 01-09-2020 at 03:18 AM.

  8. #28
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Yeah. Crystals for crafting was a thing in XI.
    (2)

  9. #29
    Player
    Elizar_Naki's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    106
    Character
    Akra Myastan
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AbelArchaniEA View Post
    Disagree because it fits with the plot of the game. You craft magical items with crystals made from Aether. GG
    While I generally enjoy lore-based explanations for in-game mechanics (and Enkidoh's elaboration on your post was fascinating for me to read, as I'd never considered FF14's crafting from that angle), do note that the lore of the game HAS changed in regards to similar systems. The lv.20 MIN and BTN quests have you gather 99 units of grade 1 carbonized matter; the MIN version, which I did early on in my time here, explained that carbonized matter was used as a catalyst for affixing materia to gear. In a later patch, however, this requirement was removed; I did the BTN quest AFTER this patch, and the dialogue explained that carbonized matter HAD ONCE been used to meld materia but that other methods had been found that no longer required it.

    Similarly, the quests revolving around converting gear to materia mention (if memory serves) that materia conversion destroys the gear being converted, and that you need to have the appropriate crafter at the right level to affix it yourself. However, the devs have already stated that this will simply reset the spiritbond rating on gear being "converted" in 5.2, and that having ANY crafter at the right level will let you affix materia to any gear at that level. No doubt the quest dialogue will be adjusted to accomodate this change as well.

    If the devs decided to at least REDUCE the crystal catalyst requirements for crafting across the board--say, 1 of any given shard/crystal/cluster per craft instead of multiple--it could easily be explained in-game, if necessary, as having "refined the relevant crafting techniques to require less aether," or something to that effect.

    Tl;dr: don't hide behind the game's lore if you don't like someone's idea. The lore can be adjusted as needed if the devs decide to simplify any given process that has a lore-based explanation.
    (2)
    Were we born to fight and die? Sacrificed for one huge lie?
    Are we heroes keeping peace?
    Or are we weapons?
    Pointed at the enemy so someone else can claim a victory?

  10. #30
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't think many people would be upset if they were removed. Maybe purging it would free up some character data headroom for something else like adding more things to the currency window or armory chest.
    (1)

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