Quote Originally Posted by Eloah View Post
Classes cannot be removed from the game, as they are too ingrained in the coding, system, and lore at this point. Which is why they are moving past them as a whole. Besides they do add some character with their unique connections to various jobs.

As for SMN and SCH, they are already split. It may not look it, but they already separated the two. They can't completely tear them apart for various reasons, but they are not connected as they once were. This is part of the reason why people are annoyed that Physick on SMN still sucks, since it's not ghe same version SCH uses now. The only spell they share is Resurrection.

As for the coding, I'm sure it isn't as hard as I might think. But, I don't wanna say it like I know, since I don't know coding at all.
I kind of expected the lore reply yes. Well, I would not expect them to get rid of class guilds and stuff, just deleting class as a thing that can coexist with jobs. Getting the level 30 job quest shoudl essentially "upgrade" your class into your job with no turning back.


For SMN/SCH I was thinking of broader concepts. ShB did separate these jobs a bit further but there are still Aetherflow mechanics in SMN for instance, although they are not tied to anything anymore. We could just have Fester / Painflare on the same CD and work just fine. They still share the same EXP bar too. SCH's Ruin II feels odd to me when you don't have other Ruin spells.
While they could make one job the continuation of ACN, and the other one a stand alone job...
Anyway, that's not a priority we can agree on that