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  1. #41
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Voca View Post
    Just my unpopular opinions, though probably no one cares. This is not just directed at FFXIV but many modern mmo.

    1. Pets should be a privileged item that few should have. In many modern mmo everyone has a pet. Makes the world looks like that of the Golden Compass.

    2. Titles are like medals and likewise should be a privilege. Nowadays many mmo awards you with a title for taking a dump in game. Everyone has a title now. Behold Dilgid Aigit, Devourer of Hundred Pies!

    3. Clan names/tags should be of different font size and color than that of names. Same for title.

    Can't think of more atm but I am too opinionated and critical to not have anymore.
    MMOs need a steady stream of "carrots" to keep people interested in playing for the long term. When there's no reward left to earn, there's little incentive for the player to be there.

    Collection style rewards, such as titles, mounts and companion pets, are generally the easiest for game developers to expand on.

    If you want to take those rewards away, what rewards do you want to see added in their place to keep players interested in the game?
    (1)

  2. #42
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    My thoughts actually don't really matter on the whole titles or pet minions as they're cosmetic. There are certain ones though that should be linked to hard content or specific achievements like we have now.

    The part that's bugging me is the way they've in general been dumbing down in regards to character build complexity and game mechanics and variables.

    Compare FFXI and FFXIV

    Elemental resistances were important in FFXI. Enemies could even be entirely immune to certain elements or absorb them. FFXIV we're killing fire elementals with fire or causing damage to beings like Ramuh with lightning.

    Damage types for physical attacks were also important. Some enemies had different resistances or weaknesses to physical attack types like skeletons being resistance to piercing damage but weak to blunt damage, various birds being weak to piercing attacks, or slimes just being resistant to physical attacks in general.

    Weather and the in game day of week could impact the effectiveness of magic attacks or abilities.

    Equipment had a far wider variety of bonuses and effects that could be on them which gave far more options for gear set choices with players. I had different gearsets for jobs that I used depending on the activity and how I planned on playing at the time. On top of that you could change supplemental skills on a job by selecting a different subjob.

    Removal of things like exp loss which gave players less incentive to learn how to play smarter. Oh but we lose equipment durability now? That's like a few hundred or thousand gil which is kind of a joke now because of how easy it is to get gil in FFXIV now. (It was also funny watching the leader of one of the linkshells I helped out in end game content on FFXI delevel during every activity because they didn't believe in getting buffer exp.)

    Running a very large amount of content through linear instances that don't really provide choices or options for players to progress with other than choosing to pull 1 group or every group up till you hit a progression wall.

    On the other hand while they dumbed down combat and adventuring aspects they added to crafting or harvesting with various skills and more options for player input as FFXI was mostly just gear selection then making note of directional facing and the in game day of the week vs the type of crystal used for synthesis. This I feel is an improvement but its something utilized by a minority of the player base at best.

    We have more skills now on physical combat classes now which really just results in more opportunities for player command input. Even with skill combos the overall addition to combat complexity is minor and when they removed TP from FFXIV it starts to leave the question as to why bother still having auto attacks while your weapon is drawn. I have seen other MMO's that didn't have auto attacks and just had your weapon impact cooldowns on your combat skills that use said weapon.
    (2)

  3. #43
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    My thoughts actually don't really matter on the whole titles or pet minions as they're cosmetic. There are certain ones though that should be linked to hard content or specific achievements like we have now.

    The part that's bugging me is the way they've in general been dumbing down in regards to character build complexity and game mechanics and variables.

    Compare FFXI and FFXIV

    Elemental resistances were important in FFXI. Enemies could even be entirely immune to certain elements or absorb them. FFXIV we're killing fire elementals with fire or causing damage to beings like Ramuh with lightning.

    Damage types for physical attacks were also important. Some enemies had different resistances or weaknesses to physical attack types like skeletons being resistance to piercing damage but weak to blunt damage, various birds being weak to piercing attacks, or slimes just being resistant to physical attacks in general.

    Weather and the in game day of week could impact the effectiveness of magic attacks or abilities.

    Equipment had a far wider variety of bonuses and effects that could be on them which gave far more options for gear set choices with players. I had different gearsets for jobs that I used depending on the activity and how I planned on playing at the time. On top of that you could change supplemental skills on a job by selecting a different subjob.



    On the other hand while they dumbed down combat and adventuring aspects they added to crafting or harvesting with various skills and more options for player input as FFXI was mostly just gear selection then making note of directional facing and the in game day of the week vs the type of crystal used for synthesis. This I feel is an improvement but its something utilized by a minority of the player base at best.

    We have more skills now on physical combat classes now which really just results in more opportunities for player command input. Even with skill combos the overall addition to combat complexity is minor and when they removed TP from FFXIV it starts to leave the question as to why bother still having auto attacks while your weapon is drawn. I have seen other MMO's that didn't have auto attacks and just had your weapon impact cooldowns on your combat skills that use said weapon.
    You can't compare two games without adding in the reasons why said things were viable in the one.

    The ONLY reason the resistance systems worked in XI, is because jobs could equip multiple weapons, and wide ranges of elemental damage to be effective in different scenarios. Which essentially just adds gear and button bloat. You could flip that on its head, and say that XIV also has these things, but they are automated so you don't have to deal with all the bloat

    Complexity for complexity sake is not engaging. It didn't make you approach a fight differently, you just used fire 6 instead of ice 6. I don't see people asking for exp loss on death to be added to the main game... anymore... I guess Eureka cured that. Imagine having to relevel after every wipe in savage. Man that adds complexity!

    That's not lightning magic, its heat magic. That's not fire, its frostbite.
    Its magic after-all.
    (8)
    Last edited by Valkyrie_Lenneth; 01-06-2020 at 10:27 AM.

  4. #44
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voca View Post
    Just my unpopular opinions, though probably no one cares. This is not just directed at FFXIV but many modern mmo.

    1. Pets should be a privileged item that few should have. In many modern mmo everyone has a pet. Makes the world looks like that of the Golden Compass.

    2. Titles are like medals and likewise should be a privilege. Nowadays many mmo awards you with a title for taking a dump in game. Everyone has a title now. Behold Dilgid Aigit, Devourer of Hundred Pies!

    3. Clan names/tags should be of different font size and color than that of names. Same for title.

    Can't think of more atm but I am too opinionated and critical to not have anymore.
    1. There are rare pets in this game, as well as common ones.

    2. There are rare titles in this game, as well as common ones.

    3. Whatever floats your boat.

    I guess what I'm getting at is that I don't think any of these things are an issue. There are many issues with modern MMOs as a whole, and with FF XIV specifically, but these aren't what I would consider as problems.
    (6)
    Last edited by Vahlnir; 01-06-2020 at 10:30 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #45
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by KeyboardFacerollname View Post
    That's impossible, though.

    No one plays Rival Wings anymore!

    Want that 100 win mecha-monkey mount? Good luck!
    people do play it, the community does weekly events when everyone plays only rival wings and ignore other pvp, on my data center at least has people who advertise events in party finder cities and in pvp matches.
    (0)

  6. #46
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    Quote Originally Posted by SturmChurro View Post
    And what opinions are these? I was expecting something thought out, or at least nostalgia driven. These literally matter zero.
    Mine. You don't have to like them. Unless you live in North Korea I'm sure you are aware I am entitled opinions and posting them

    And trust me to take great pleasure that people who don't like it can't do anything about it.
    (0)

  7. #47
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Actually, most MMO's these days are cash grabs. FFXIV is the only exception to the rule.
    (0)

  8. #48
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    I would say again, my opinions are that

    1. having a title itself is a rare privilege, as opposed to having common title. A new player would not know the difference between Lonely Explorer and Perfect Legend. However if only few titles exist, anyone entering the game can tell at a glance this guy is different cos he has a title and others do not.

    2. same for pets. Everyone running around with a pet devalues the pet system. I know this will not change for any mmo since it sells well on the item store.

    As I said "unpopular opinions". You don't have to like them.
    (0)

  9. #49
    Player
    Dmoloth's Avatar
    Join Date
    Dec 2019
    Posts
    14
    Character
    Ember Fatespinner
    World
    Diabolos
    Main Class
    Botanist Lv 55
    Even though I accept the practice of it, it seems completely backwards to me that doing hard content rewards better gear... while by doing the hard content, you are actually proving that gear is the last thing that you actually need.
    (0)
    Last edited by Dmoloth; 01-06-2020 at 01:02 PM.

  10. #50
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ElazulHP View Post
    Actually, most MMO's these days are cash grabs. FFXIV is the only exception to the rule.
    *points at Mogstation inventory*

    But honestly, let's face it...everything is a cash grab when it comes to a game. Games exist because they make money. Some are just better at hiding it than others.
    (7)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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