Hol' up that can't be right, everyone says stuff like,
but that image shows ranged still at the bottom. You'd think that like, if a ranged can do 1000 dps, and a melee loses 200 dps from moving around, they'd be tuned to do 1200 dps so that 1200 - 200 = 1000 dps. That's the idea right? So what gives?
Ok enough sarcasm. Well think about it, everyone says melees and casters need to be a little overtuned to compensate for movement, but the reality at high level play is that good players of these jobs can turn most fights into 100% uptime fights anyway. So there's a disconnect here, which essentially means that,
- Melees and casters are the only jobs with a high skill ceiling that rewards good play. If you're good enough to manage your own uptime, you're rewarded with overpowered damage because you've basically dodged your own 'movement tax'.
- Conversely, ranged jobs have an artificially low ceiling, and it's only balanced like that because of mediocre players. That 40th percentile monk or black mage that keeps complaining about being outdpsed by ranged jobs? They're the reason your job is limited, even though you've never met them in your life. Unlike the melees and casters, there's no way you can just 'play better' and recover the dps that was taxed from you.
So you see it's actually kind of the opposite of what the OP thinks - it's way worse. Far from being overpowered, ranged are actually underpowered, not just in terms of absolute numbers but in the kind of philosophy of how they approach the tuning of the ranged jobs.
I don't know about you but I'd feel pretty bad about playing ranged jobs knowing this. The way they are now it's like they're basically telling you they're meant to be the easy mode jobs or something. Got a friend new to mmos? Recommend a ranged job to them. Making a progression team and have one person that isn't very consistent with mechanics or good at dps? Stick them on bard to minimize the damage they can do (in more ways than one heh). Ranged are a far cry from the high skill ceiling support monsters they were in Heavensward.