But if you're talking about things like a frustratingly long grind for non-flavor-of-the-month jobs, arbitrary fetch missions that require exorbant amounts of time to essentially just clear a hurdle, RMT-dominated economy, the absolute need for at least five other players willing to sacrifice their time to do anything of value and the absurd amount of time spent watching a Moogle spin because a healer and/or tank just wouldn't give your group the time of day because there was no refresher/SATA/Sam army, etc. etc. etc. then no thank you.
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The thing about it is, the stuff for 2.0 looks a little more on par with XI content then now, Tanaka gave us a crap game now that we're paying can I say that without getting flamed by his fanboys? When Tanaka decided to lose his ingenuity while creating FFXIV, the team of FFXI gave the population whatever they shat for content, it was awful, there WAS NO COMMUNICATION, and it ruined the game for a lot of us. So we're stuck, with XIV has tons of potential, and a XI that sucks.
Another point, content will be easier to make when we only have one engine for the game to make it for. When FFXIV is 3-4 years old, we should then start judging it on FFXI standards of content, right now, we had Tanaka to Yoshi-P change, tsunami and earthquake that caused power outages, and a new engine being developed. Its just understandable at least in my opinion that we won't have content comparable to even other mmos (not just XI) for a bit. Its hard to wait, but I've been playing since CE, and still this is the game with the most potential for me, if I wanted WoW clones I'd play SWTOR am I right? We wanted a FFXI clone a bit, but not exactly cause XI still pissed us off. I think they know that, they know we're all ex XI players (for the most part), and that in a way they'll cater to us while still trying to make this game playable to new players who didn't play xi.
Also goobue mounts, moogle content, that is called fanservice, I think it is demographic, Japanese people (and me i'm a 21 year old girl so its ok for me but w/e) love Kawaii culture, so I think the moogles were part of that (my thm weapon spins KAWAIIIII! yeah they got me) and I believe since we got the goobues, we'll get ahrimans and drakes, since those are the others they showed with movement and such, so hopefully if someone doesn't like the goobue they'll like the drake or the ahriman, I want the last personally the most.
I wonder if consumers of ffvii complained as much when ffviii was fairly different experience...
I don't think the difference has set in yet for some ppl.
Quite behind the power curve
Nah, it's more like people jaded from FFXI thinks everything about it was crap, especially those that got hit with Salvage Bans.
That's why you didn't use strategies that required spamming x 2hrs -- I went through CoP three times in 2004-2006 and never relied on an Astral Flow or Chainspell strategy thus if we failed we didn't have "long cool downs."Negatives - extremely long cool downs (even if you failed a BC usually had to wait for 2h to reset),
Agreed -- that's why in almost every new MMO people are complaining about content quality because no one wants to do things that take a long time.Players now do not have patience for doing stuff for hours upon hours
No it's mostly MMORPG players that are like that, VIII was a new game the only thing people complained about at the time was leveling was detrimental after going through VII where leveling was the most beneficial lol.
Down the line when kids thought "emo" was an insult or anyone who is psychologically tortured was "emo" they considered the bad thing about VIII was the "emo" game lead.
I love FFXI. I played it for close to 8 years.
That said, I'm done with it. Everything I wanted to do took a frustratingly long time to achieve. Even moving around took forever (especially in those first couple of months). You could do nothing by yourself until the latter years and it reeked of elitism. I never experienced a great community inside the game, hardly anybody was helpful. It was just overall a giant stress test. I still loved it and strived to do well, and to my knowledge I achieved this, albeit slowly.
This game is so different from FFXI that I have no idea where you got that it was heading in the same direction. I love it and would be very careful about what elements I'd port in from FFXI. I would love a more engaging storyline, replete with actual challenges inherent to it--but I'm sure we're getting this in 2.0 (Yoshi has already said he won't cater to DoL and DoH for main scenario quests). The only thing missing are level caps to give you a good challenge.
That said, remember that CoP didn't come just one year after release. By then there was a giant fount of content, recent overhauls have stunted content growth, but now that the dust is settling expect content to come in larger quantities (like 1.21, with jobs, 2 dungeons, and Hamlet defense, among other things).
Last edited by Answa; 01-21-2012 at 09:05 AM. Reason: Typo
Tanaka ditched nearly everything from FFXI but the races. As the races were essentially HD FFXI and the entry point to the game, the players expected a HD FFXI. Most never accepted the game on its own terms.
Though not obvious, those races, and the expectations they carried, played a big part in why players ditched Tanaka's vision.
Tanaka should have completely started from scratch -or- made a spiritual successor to FFXI.
Now we have both and neither - for better or worse.
Last edited by Zantetsuken; 01-21-2012 at 08:52 AM.
I think in 1.21 we will finally see more of the big picture Yoshi has planned. I think Darkhold and TotoRak been stuff leftover from previous team they threw together to give us something to do. It's gonna be interesting to see those 2 new dungeons we're getting.I love FFXI. I played it for close to 8 years.
That said, I'm done with it. Everything I wanted to do took a frustratingly long time to achieve. Even moving around took forever (especially in those first couple of months). You could do nothing by yourself until the latter years and it reeked of elitism. I never experienced a great community inside the game, hardly anybody was helpful. It was just overall a giant stress test. I still loved it and strived to do well, and to my knowledge I achieved this, albeit slowly.
This game is so different from FFXI that I have no idea where you got that it was heading in the same direction. I love it and would be very careful about what elements I'd port in from FFXI. I would love a more engaging storyline, replete with actual challenges inherent to it--but I'm sure we're getting this in 2.0 (Yoshi has already said he won't cater to DoL and DoH for main scenario quests). The only thing missing are level caps to give you a good challenge.
That said, remember that CoP didn't come just one year after release. By then there was a giant fount of content, recentt overhauls have stunted content growth, but now that the dust is settling expect content to come in larger quantities (like 1.21, with jobs, 2 dungeons, and Hamlet defense, among other things).
I dunno, I liked FFXI and it will always have a place in my little heart. I suppose I had a different experience with the game being that I never made it to cap with any job at all, never got to finish any of the expansions, never even did Dynamis once (spent most of my time modding).
But yeah I can see what the OP is saying, they want to relive the golden era of CoP when there was still a fair balance of eletists and normal nice people. The game was just fun to be in, I dunno it was just a general feeling, even if you werent grinding everything out to be the best of the best.
That being said this is FFXIV, and no #'d Final Fantasies are too much alike nor should they be. Sure this game didnt have the best start, but maybe in the future it will have its time to shine like CoP did.
I dont think CoP itself was the catalyst for said good times, it had to have everything fall into place which was more than just development, it was also the people playing.
The storyline for this game is already shaping up to be really cool, and I am really excited to see where it goes post 2.0. There will be many new people then, many more kind people, and the game is already pretty fun to play right now so with all the upcoming improvements I can see this game doing well!
I for one love Goobbues (I dont think its because im half japanese but whos to say in that department) so I am very happy for their inclusion. The more Goobbues the merrier if you ask me. I dunno, something about big giant dumb things blissfully unaware they are special trolloping through fields gets me every time.
Long story short, wait it out (playing or not)
I think I'm in love with you.3) It was as much a masterpiece as are the crayon-covered sheets of paper on the refrigerators of parents the world over. XI was a decent game in which I personally invested a lot of time but it was far from the shining example of what a game should be that people make it out to be.
4) What parts of CoP do you want, exactly? If you mean the phenomenal story line, I'm there with you.
But if you're talking about things like a frustratingly long grind for non-flavor-of-the-month jobs, arbitrary fetch missions that require exorbant amounts of time to essentially just clear a hurdle, RMT-dominated economy, the absolute need for at least five other players willing to sacrifice their time to do anything of value and the absurd amount of time spent watching a Moogle spin because a healer and/or tank just wouldn't give your group the time of day because there was no refresher/SATA/Sam army, etc. etc. etc. then no thank you.
Maybe. It could be a reaction to that Chicken Parmesan.
I'm allergic to effort.
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