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  1. #31
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    they already have a rotation and no, 1000 needles is not in it.
    (0)

  2. #32
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    So the random ideas I had in regards to making BLU non limited in the sense we could use it in endgame and level it to the current cap.

    1. Make it usable in solo duties. Not really anything else to do here. If the player fails to clear it because they don't have their spells then its the player's problem, not the game's. Given the way BLU is designed people shouldn't be doing first playthroughs with it on a character anyway but I can see people doing it with New Game +
    2. Duty finder access. This is where it gets a bit different than other jobs. I would Utilize the Masked Carnival for this. Completing the initial carnival would enable queuing for duties up to LV50. Then add tiers for lv 60, 70, 80. The reason for this is the expectation that someone would need to have appropriate spells to clear these.
    3. Gameplay/rotation. BLU did give us a number of spell combo's. The only issue I found with most if not all of them was that they were reliant on status effects. Most of which wont actually land on bosses and some of the stronger trash mobs. However most spells have an elemental affinity. So one of the ideas was to bring back the elemental wheel with BLU. For those that don't get the reference the best example would be the ninjutsu rotation used by ninja in FFXI in a couple mid level seal battles. The elemental ninjutsu would weaken resistance to another element and you could then chain it in a specific order so every spell after the first would essentially do better damage. BLU could do something similar with spells. Then add a few more combo chains that aren't reliant on landing a debuff.
    (0)

  3. #33
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    If blu was a melee, it could have five combo abilities for fire, water/ice, wind, lightning, and earth. These have no cooldown besides the fact you can't use the same element twice in a row. Then you have blue spells be triggered based off the element combo you perform and the job gauge could track this. Bad breath could be earth-wind-earth and this system would allow for there to be up to 80 spells.

    I also really liked this blu tank concept from reddit years ago.

    https://www.reddit.com/r/ffxiv/comme...concept_pitch/
    (0)

  4. #34
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Awha View Post
    TOR classes do have rotations just so happens that story missions are so easy especially with compians you can be semi afk and still clear the mission.

    Would not say that is a lack of rotation per se
    I get that. Hence why I only say they come the closest in that scenario out of the games that I've played.

    Anyways, since it seems I never responded to the original topic of the thread: I'd like BLU be a standard FFXIV caster DPS that learns special abilities from enemies in job quests while having a standard set of abilities automatically learned via leveling.
    (0)

  5. #35
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by linay View Post
    I get that. Hence why I only say they come the closest in that scenario out of the games that I've played.
    Sorry what I was trying to say playing a job by hitting one skill is something any job can do in any game, just so happens in tor it was made easier due to companions, and the way story missions are scaled. One could even do it in this game if they so desired.

    I personally would not change anything about BLU, I would just make it so they can take part in DF, and if you happen to run into a BLU with joke skills then the party should simply vote to remove them.
    (0)
    Last edited by Awha; 12-07-2019 at 01:39 PM.

  6. #36
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Awha View Post
    Sorry what I was trying to say playing a job by hitting one skill is something any job can do in any game, just so happens in tor it was made easier due to companions, and the way story missions are scaled. One could even do it in this game if they so desired.
    Yeah, SWTOR story mode made it way easy to do that.

    I personally would not change anything about BLU, I would just make it so they can take part in DF, and if you happen to run into a BLU with joke skills then the party should simply vote to remove them.
    I'm ok with that too, and if they're worried about balance, they can restrict it to one patch behind, like only be able to do up to 5.1 content in 5.2.

    EDIT: Assuming they would raise the cap to be 80 as well, but even if it stays below the other jobs, as long as it can queue, that would be nice.
    (0)
    Last edited by linay; 12-07-2019 at 02:14 PM.

  7. #37
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by rachcouture View Post
    Who says a job needs a rotation?
    Rotation is the most optimal way to use skills not the design choice. You could try as hard as ypu want, but people will come up with rotation to use for any job there is.
    (6)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Rotation is the most optimal way to use skills not the design choice. You could try as hard as ypu want, but people will come up with rotation to use for any job there is.
    It's mostly just a matter of at what point does it go from chaos to form, from spam to rotation, from skill-barf to skill-weaving.

    If the "rotation" is to hit 2 every 30 seconds and otherwise spam 1, you're in a bad place. If it were, say, a healer, you might have some (very poor) excuse for that being the state of gameplay, but you still couldn't rightly call it a "rotation".
    (0)

  9. #39
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    You can't. Any idea that has BLU retain its signiture idea would revive long dead (for good reason) problems with the game. The cross class system from ARR for example, required that players go out of their way to obtain skills from other jobs that were vital, leading to WARs and DRKs going into raids without provoke. Learning skills from monsters (BLUs core identity) would bring this problem back into the core battle system.

    The solution would be to give BLU all its spells through levelling, which makes BLU nothing but a BLM with extra lore flavour. BLU doesn't have a gameplay identity, it is, and always has been a sidequest activity in whatever game it was in, and that has been accurately portrayed in this game.

    The only issue in current BLU is accessibility and availability of content. BLU should be 80, BLU should be able to do dungeons, Potd, Eureka, everything. But it should never be allowed to do raids and ultimates
    (2)

  10. #40
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lambdafish View Post
    You can't. Any idea that has BLU retain its signiture idea would revive long dead (for good reason) problems with the game. The cross class system from ARR for example, required that players go out of their way to obtain skills from other jobs that were vital, leading to WARs and DRKs going into raids without provoke. Learning skills from monsters (BLUs core identity) would bring this problem back into the core battle system.

    The solution would be to give BLU all its spells through levelling, which makes BLU nothing but a BLM with extra lore flavour. BLU doesn't have a gameplay identity, it is, and always has been a sidequest activity in whatever game it was in, and that has been accurately portrayed in this game.

    The only issue in current BLU is accessibility and availability of content. BLU should be 80, BLU should be able to do dungeons, Potd, Eureka, everything. But it should never be allowed to do raids and ultimates
    BLU wasn't a "sidequest activity" in XI so wrong there. Sure, some would be turned off by the idea of having to go collect spells before running most content but there are also a lot of us that are fine with it and don't mind the idea of advanced jobs.
    (7)

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