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  1. #11
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SturmChurro View Post
    Rushed them, too lazy to "finish" them, don't care about them.
    Please be a sarcastic post. No one who's played longer than a month could possibly think this.
    (10)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  2. #12
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gula View Post
    Please be a sarcastic post. No one who's played longer than a month could possibly think this.
    Don't know why you would think that. It's the truth.

    Here's some food for the eyes via hrothgar:

    (32)
    Last edited by SturmChurro; 12-03-2019 at 10:50 AM. Reason: SE quality work added
    WHM | RDM | DNC

  3. #13
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gula View Post
    Please be a sarcastic post. No one who's played longer than a month could possibly think this.
    Oh ye of little, blind faith.
    (16)

  4. #14
    Player
    Palibun's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    89
    Character
    Dixie Nesquik
    World
    Jenova
    Main Class
    Paladin Lv 80
    I dont think they were lazy, morso rushed.

    With how much more detailed everything is in ShB and with how much they tweaked i think they way overestimated their workload. I cant say for hrothgar, but going from elezen to viera they were even better modeled and animations felt just as good. Obviously they're not flawless, but it really feels like a case of time constraints and not 'lol lazy i give up no can make good game.'

    Still hoping they fix them up, we're only on patch 5.1 so maybe it'll happen eventually...
    (9)

  5. #15
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,156
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SturmChurro View Post
    Here's some food for the eyes via hrothgar:

    [Circlet placement]
    I've been wondering about that since someone posted that image (or one of the same issue) a while ago. I assume it's something to do with the different head shapes they can have? The "Kimahri face" has a flatter shape and I think the circlets might be placed to sit on that.

    I assume their programming doesn't let them fine-tune placement to each face and it's just "circlet on Hrothgar sits here". So they have to set it where it will look least-awful on average across the four face shapes.

    This might be part of their initial decision to not have them visible.
    (4)

  6. #16
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Iscah View Post
    I've been wondering about that since someone posted that image (or one of the same issue) a while ago. I assume it's something to do with the different head shapes they can have? The "Kimahri face" has a flatter shape and I think the circlets might be placed to sit on that.

    I assume their programming doesn't let them fine-tune placement to each face and it's just "circlet on Hrothgar sits here". So they have to set it where it will look least-awful on average across the four face shapes.

    This might be part of their initial decision to not have them visible.
    It happens with existing races too so I think you might be onto something. I remember playing when I was an Elezen and Highlander it was often a toss up if certain circlets actually aligned with my character's forehead or not. Most are easily hidden behind bangs but if your character didn't have bangs it became blindingly obvious the item was hovering.
    (5)

  7. #17
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Yeah, that's probably how it is. It's just hilarious to look at.
    (4)
    WHM | RDM | DNC

  8. #18
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    There's a lot of headpieces that are in need of tweaking, or simply do not work with certain hairstyles due to extreme clipping. It's unfortunately been that way even before Viera and Hrothgar were added to the game, though in-game reports haven't amounted to any changes on that front.

    It'd be a huge undertaking, but what we need is the character customisation system to be completely overhauled across the board.
    (5)

  9. #19
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I hear they need experienced developers if you are interested. They are always talking about how difficult it is to find good people to make the game.

    This is likely one of those cases where throwing money wouldn't have done anything without manpower, which they have said they are lacking. And looking for.

    The "small indy dev" meme isn't really funny or meme-y, just lame really. Aren't the makers of that crowdfunded space game "indy" and they have what, 250mil raised? That seems even more ridiculous to me than viera not getting a 2nd set of see-through underwear. All indy means is they don't have a separate source (company) of publishing/funding, no?
    No wonder why if they closed their search to Japan and dont outsource anything. And yes its funny because they wont reach for workers outside of Japan, this is the very reason why things get slower and slower.
    (5)
    Last edited by Nedkel; 12-03-2019 at 10:01 PM.

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,156
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Enla View Post
    It happens with existing races too so I think you might be onto something. I remember playing when I was an Elezen and Highlander it was often a toss up if certain circlets actually aligned with my character's forehead or not. Most are easily hidden behind bangs but if your character didn't have bangs it became blindingly obvious the item was hovering.
    I realised you can actually test this in character creation with the paladin circlet. (Go through the menus to the "select class" section, set it to display job gear, then backtrack to character customisation and switch through the different faces.) It floats on everyone to varying degrees - it's still not great on the other Hrothgar face but seems to be placed so it sits in front of the forehead horn rather than through it.

    Another "why did they do this?" question that pops up sometimes is earring placement on Au Ra - the paladin circlet also adds earrings, so you can use the same method to understand that - they stay in the same spot as you switch between the faces, so you can see how they need to be at the base rather than somewhere more visible.
    (3)

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