bro no ones world hopping anymore???It’s ridiculous that I keep getting locked out on my home world because of World Hoppers! There was a whole group who even said next World is xxx. I work to put I. Supplies and can’t do the fate because it’s full of people, I want to be able to do content and get rewards too, this is an unfair advantage and something needs to be done. Square obviously doesn’t care, as that point was made from Yoshi-P so I’m starting to thing it’s time to find another game to spend time and money on.
But they already made it so that Wanderers couldn't enter the firmament areas...It’s ridiculous that I keep getting locked out on my home world because of World Hoppers! There was a whole group who even said next World is xxx. I work to put I. Supplies and can’t do the fate because it’s full of people, I want to be able to do content and get rewards too, this is an unfair advantage and something needs to be done. Square obviously doesn’t care, as that point was made from Yoshi-P so I’m starting to thing it’s time to find another game to spend time and money on.


You should check the lodestone updates regarding the matter. Sounds like you’re 24 hrs behindIt’s ridiculous that I keep getting locked out on my home world because of World Hoppers! There was a whole group who even said next World is xxx. I work to put I. Supplies and can’t do the fate because it’s full of people, I want to be able to do content and get rewards too, this is an unfair advantage and something needs to be done. Square obviously doesn’t care, as that point was made from Yoshi-P so I’m starting to thing it’s time to find another game to spend time and money on.


They might not be able to add instances for this type of content. What happens if one of the FATEs were to fail? If they add instances to only servers with congestion issues, that would allow for double dipping and would not be fair to the other servers. If they add instances to all servers, then servers without congestion issues would be able to double dip easier than those with.
add a instance and have both of them contribute to a fate?They might not be able to add instances for this type of content. What happens if one of the FATEs were to fail? If they add instances to only servers with congestion issues, that would allow for double dipping and would not be fair to the other servers. If they add instances to all servers, then servers without congestion issues would be able to double dip easier than those with.


Ok, so, amidst all the back and forth drama, can we all maybe just pause for a second, take a step back, and appreciate some of what's going on here, too? As far as I'm aware, despite the major congestion and congregation, I haven't heard of any servers or data centers buckling under the pressure. The World Visit system likely saw a significant stress test through the past couple days. The instance was fairly stable, not much of a lag factory. Haven't heard any complaints about long load times or anything getting in.
All things considered, wanderers aside, this has all gone off incredibly smoothly. Gotta say, I'm impressed at what the system/hardware surely must've handled in a short time frame.
And I also choose to appreciate, despite all the bumps along the road, that SE is experimenting here with giving us new forms of content. I should say they definitely deserve a little leniency here as they figure out how this content fits with the game's community. Tried something, didn't work the way they wanted, had to change direction. It's surely still a learning process for them as well. No matter how you're impacted by how things are going one way or another, I say at least enjoy/respect that this is all new territory for them, too, and we're all learning together.
It's been a bit chaotic, but I hope that doesn't turn them off from trying other new ideas in the future.
oh yeah im glad the community didnt flip ape shit from this, i just wish my server could GET THE FATE GOINGOk, so, amidst all the back and forth drama, can we all maybe just pause for a second, take a step back, and appreciate some of what's going on here, too? As far as I'm aware, despite the major congestion and congregation, I haven't heard of any servers or data centers buckling under the pressure. The World Visit system likely saw a significant stress test through the past couple days. The instance was fairly stable, not much of a lag factory. Haven't heard any complaints about long load times or anything getting in.
All things considered, wanderers aside, this has all gone off incredibly smoothly. Gotta say, I'm impressed at what the system/hardware surely must've handled in a short time frame.
And I also choose to appreciate, despite all the bumps along the road, that SE is experimenting here with giving us new forms of content. I should say they definitely deserve a little leniency here as they figure out how this content fits with the game's community. Tried something, didn't work the way they wanted, had to change direction. It's surely still a learning process for them as well. No matter how you're impacted by how things are going one way or another, I say at least enjoy/respect that this is all new territory for them, too, and we're all learning together.
It's been a bit chaotic, but I hope that doesn't turn them off from trying other new ideas in the future.




Quoting this because more people need to see it.A second hand-in NPC would definitely be a good idea. Perhaps they could put it at the guildleve counter?
While the AFKing does sound like a problem (and maybe a difficult one to solve without manual policing of the zone) the change DOES have the intended effect of letting more people participate because now a full 300 natives of each server are able to be there.
Say there are eight servers - this should mean 2400 people get to experience the event.
If a group of 50 people is server-hopping:
50 people do the event eight times each.
8 x 250 = 2000 people do the event once.
A total of 2050 people got to participate, while 350 people miss out on joining in because their spots were taken by the people who did it repeatedly.
Increase the server-hopping group to 100.
100 people take multiple turns.
1600 people do it once.
1700 have participated and 700 have missed out.
Whatever other effect these changes have, it will undeniably return that participation to a full 2400 people getting one turn each, and not being able to take a second one.
The change is having exactly the effect it was supposed to - preventing server hoppers from flooding other servers.
While SE (again...) should have implemented an instance system on higher pop servers to begin with, not being able to enter ones' firmament does not entitle someone to crashing another server's firmament, preventing server natives from accessing it. I don't know how I can explain this any more simply than I already have, over and over. It was just a ridiculous spiral of off-worlders screwing over server natives, then those server natives hopped to another server to do the same thing, deciding to keep it going because they wanted to reap the rewards... an endless cycle of nonsense. However, since [i[that[/i] was dealt with, poke SE until they implement instances... which, again, should have been done from the start, but this is SE, and it's hardly the first time they've made an oversight like this.
Before the hotfix is applied:
1. People blamed wanderers for getting them locked out.
2. People blamed campers who were AFK that they are getting locked out.
3. People blamed that those mentioned in #1 and #2 are not contributing turn-ins to the server.
4. People were not able to interact during the event
5. FPS drop
After the hotfix is applied:
1. People still blaming campers who were AFK that they are still getting locked out.
2. People blaming those who were AFK are contributing turn-ins to the server.
3. People were not able to interact during the event.
4. FPS drop
About the people who were AFK, as most people might not know about it...they might be resting after doing several things like: (gathering mats / crafting, quick synthesis for the event, did other dailies/weeklies and newer content) maybe they're just tired and don't want to miss the event due to timezone difference as well then just waiting for the Concerted Works to commence. You never know that those people did the work too and just needed to rest from IMO. I mean, give them a chance, they contributed and won't get something from it? Anyway, it's up to SE.
I think the following should help to address the situation:
1. If you're on PC, press and hold X to hide playernames and all so you'll see what to click. If you're on PS4, just hide the names in settings. That should help with the "can't see what to click".
2. SE should allow us to turn off weather effects like snow, rain and other effects as it tears down the fps framerate. I had like over 100 fps at maximum settings and seeing it drop to 30 during this event with wanderers or not. If you're getting it lower than 30 fps during the event, I guess it's time for you to upgrade with gaming specs.
3. SE should indicate what is the maximum # of players allowed for the Concerted Works just for everyone's reference. A disclaimer is a must before entering the Firmament.
4. Put in some requirements inside the Firmament before people can start joining the Concerted Works. That way if people see any AFKers in-game they would just say, they're just waiting for the event to start after they did their part.
5. Or as an alternative to #4, why not create another 'dungeon instance' like what you did in Baldesion Arsenal wherein the Firmament is like Hydatos then the Concerted Works is like Baldesion Arsenal. Make the event a multiple instanced dungeon happening at the same time during peak hours. The rewards should be one-time if you participated within that timeframe until we get to the next stage. That way people can experience the event without getting locked out regardless if there's a wanderer or not (how they execute this depends on SE, just giving out an idea).
Last edited by DarkIfrit; 11-15-2019 at 12:19 PM.


Multiple instances wouldn’t work in this kind of content unless they divided the server progress in the fates by the number of instances
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



