That person was throwing a tantrum in the other thread too, and now talking about their words are the truth.Haha.. some people on here.
That person was throwing a tantrum in the other thread too, and now talking about their words are the truth.Haha.. some people on here.
Well, that's disappointing. I bet it'll just lead to the place being congested an hour or two in advance - at least on the busier servers.
...? It was often congested 1-2 hours in advance before this change. If it happens again, it'll at least be due to only server natives this time, in which case they can just open instances. A server-wide event should have been server locked to begin with. This content was not meant to be unlocked in a few days, people.
Last edited by Mirhd; 11-15-2019 at 01:05 AM. Reason: missed a / in formatting
Yeah, so the situation isn't likely to change much at all. It's very curious that they chose to adopt this approach despite taking a first come, first served stance for hunts and player housing. Some consistency across the board would be welcome....? It was often congested 1-2 hours in advance before this change. If it happens again, it'll at least be due to only server natives this time, in which case they can just open instances. A server-wide event should have been server locked to begin with. This content was not meant to be unlocked in a few days, people.
It's already been helping. A poster from Malboro in the larger thread on this issue was actually able to participate, along with many others on their server. I can't speak for that yet on mine as it's still progressing in the third stage, but once people start getting off of work/school things will obviously change, but I seriously doubt there will be lock outs. If there is, again, SE will likely implement instances, so I don't see what the issue is. This change was a large net win, no contest.
I enjoyed the thrill of the 'every man for himself' approach.![]()
So, you were part of the problem then. Good to know. :P
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