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  1. #21
    Player
    mapotofuuu's Avatar
    Join Date
    Jul 2019
    Posts
    13
    Character
    Kage Namitsu
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ForteNightshade View Post
    To be fair, you only had a 1/7 change of getting anything regardless. You would they potentially be competing against a Monk, which adds another layer of RNG. The odds you would have won something by now aren't much higher than with the old system. In fact, during Alphascape, I only saw a single Slaying accessory drop for ten weeks straight from Chaos. Likewise, both I and the Monk in my old static bought our legs because we never saw them every eight weeks.

    That isn't to say this new system is perfect. It could use some improvements but it's far superior to the old. My suggestions are as followed...

    - You can only win a single Need roll per week. Say you need on all three accessory drops in E1S. If you win say, the Ring coffer. Your subsequent Need rolls on the Earrings and Bracelet are changed to Greed, thereby making it impossible to win two items unless no one else wants them.
    - Perhaps offer a token each week you don't win anything. Three of these tokens can be converted into an extra page, thus allowing you to get something one week ahead of someone who did win a coffer.
    It's only far superior for statics since there won't be someone going "I'm gonna roll for that for my alt please hold on gearing your main" or "I'm just gonna roll for the Lulz" not saying old system is better, but losing gear to said MNK in that system feels better because he didn't have it and actually using it for his job. Now new system you lose gear to someone rolling for alts or just for the lolz. The bunch of us hating the current system not asking for it to be scrapped just improve on the RNG mitigation for the RNG pit that it has increased.
    (1)

  2. #22
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    As I'm playing in a static I really like the new system. After 5 weeks of farming Prime-Eden nearly everyone (7 out of 8) has already 3 accessoires (2 from drops, 1 with books). Back in Alpha, that wasn't the case with Chaos at all.
    (1)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  3. #23
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mapotofuuu View Post
    It's only far superior for statics since there won't be someone going "I'm gonna roll for that for my alt please hold on gearing your main" or "I'm just gonna roll for the Lulz" not saying old system is better, but losing gear to said MNK in that system feels better because he didn't have it and actually using it for his job. Now new system you lose gear to someone rolling for alts or just for the lolz. The bunch of us hating the current system not asking for it to be scrapped just improve on the RNG mitigation for the RNG pit that it has increased.
    Even in a pug setting, it still has merit. If someone wants gear for a second job, they'll simply play said job which puts you back on the 1/7 odds system. What felt worse regardless of pugging it or being in a static is when pieces dropped that no one cared about or were inferior to their tome counterparts. Seeing the i400 Aiming gloves drop week after week was particularly irksome because they were complete trash—so much so it was actually better for Bard and Machinist to just pentameld crafted pieces.

    But improving the system is why I call it far superior. Hence my suggestions to help mitigate the issue with pugs while still making it so statics can control gear as they please.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #24
    Player
    Aerios's Avatar
    Join Date
    Aug 2019
    Posts
    2
    Character
    Narius Lake
    World
    Siren
    Main Class
    Monk Lv 80
    I just got beat out for a weapon coffer that I would have gotten (rolled 80) if there was a system that locked the PLD (who rolled a 99 but ALREADY had both of his 475 sword/shield) out from rolling on the coffer.

    Sure, you could argue that they have alternate classes to gear or to just join a static (lol) but, if they wanna gear their alt classes they should just run it as that alt class. I've been stuck with a 450 crafted for weeks and it's really tilting.
    (1)

  5. #25
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    The new loot system for savage is absolutely terrible.... it's only good if you are in a static and have rules to ensure everyone gets something. (or using a priority system)

    The main problem in pf groups is someone can lot on everything as there is no restriction of how much loot you can get per tier per week.

    For example in E4S your job specific weapon can drop so you would lot on that and get it then also lot the coffer weapon and the body and get all 3 even tho you didn't need them, then the next week you can also lot the weapon/body coffer again and again for every secondary job you have even if you don't even have that job lved at 80....

    The system is absolutely awful because of this, I've seen players lotting on non-BiS pieces just because they can lot on stuff, it's just a greed fest... yes not every player lots on everything but giving players the option to do so even for secondary jobs they don't even have lved is bad and is poorly thought out by the dev team.

    I much prefer the old way where you have to be on the job in the savage tier to be able to need it as it makes it that you have to have that job lved to 80 and geared enough in order to actually do that content on that job to lot for it, nobody should be able to lot for their secondary jobs before someone who hasn't gotten something on their main first, if nobody else needed the piece you then also have a chance to get it for you secondary jobs.


    If they decide to continue this loot system for future savage tiers they need to lock it so that you can only get 1 piece of loot per tier per week at the very least. This ensures that everyone has 50% chance to get something if 4 items drop, as it stands you can go 4 weeks and not get anything if you are going into party finder.
    (0)

  6. #26
    Player
    Blim's Avatar
    Join Date
    Dec 2014
    Posts
    46
    Character
    Xine Erauqs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    I've gone on 8 weeks with no loot from E2S.....Abysmal
    The feeling to going in week after week and walking out with nothing.

    At the current rate, I reckon it'll take me 6 months (give and take) to buy 3 pieces of i470 gear.
    By which time, it's already outdated.....

    Way to go...can't even get to enjoy the gear.

    This looting system is absolutely horrible for PUGS
    (0)

  7. #27
    Player
    xSirius's Avatar
    Join Date
    Sep 2016
    Posts
    5
    Character
    Ilarnja Elasir
    World
    Lich
    Main Class
    Dragoon Lv 80
    I know exactly how you feel... I've killed e4s 11 times now and still didn't get my Weapon.

    I could have traded the weapon for books by now but I'm refusing to do that at the moment because I want to see how long it will take me to win a roll on a weapon coffer once or the spear drops (main drg). According to statistics my chances are around 18% to get the drop (coffer or weapon)...

    I even started a little betting game in my FC where people are guessing in which week I'll get it just to make it less frustrating to go in once per week and coming out empty handed once again xD
    (0)

  8. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    From a static perspective it's better. I made a spreadsheet for the group's BiS and we kept track of who got what and went from there. It worked out pretty good, better than it used to under the old system when it was strictly chance.

    2 changes I'd offer:

    1) Drop at least 1 piece of gear along with the coffers
    2) Drop more oils for accessory/belt upgrades

    The second one is a bigger issue IMO, our group is going on like week 14 and people still need accessory upgrades. Either that or design more of the raid accessories to be BiS and thus not require as many upgrade oils.
    (0)

  9. #29
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    2) Drop more oils for accessory/belt upgrades

    The second one is a bigger issue IMO, our group is going on like week 14 and people still need accessory upgrades. Either that or design more of the raid accessories to be BiS and thus not require as many upgrade oils.
    This is why they usually implement these items to be obtainable via current level Hunt content in the follow-up patch. Your people can go out and farm them now.
    (0)

  10. #30
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FirstnameLastname View Post
    This is why they usually implement these items to be obtainable via current level Hunt content in the follow-up patch. Your people can go out and farm them now.
    I suppose that's fair in some sense.
    (0)

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