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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    The only real benefit to this is that it means melee don't have to remeld their left side if the flex between roles at the cost of clutting up the loot pools with two sets that are exclusive to two jobs of the same role. It'd be much better to just fold the melee into one role (or fold DRG into Striking and Ninja into Aiming).
    My exact suggestion was to fold DRG into striking and NIN into aiming, thus removing the NIN and DRG only sets. The only additional change was to give DRG a passive defense buff because they would lose some defense when folding into striking.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tex_Mex View Post
    My exact suggestion was to fold DRG into striking and NIN into aiming, thus removing the NIN and DRG only sets. The only additional change was to give DRG a passive defense buff because they would lose some defense when folding into striking.
    Why not just offer Strength DPS both a Striking and Maiming set each time, but just remove the equipping restrictions? Meanwhile, Dexterity jobs get to use either Scouting or Aiming? DPS typically have the most worthwhile fine-tuning over their secondary stats, so the extra options could go a long way as well. We'd still want to make SpS less terrible for non-BLMs on the caster side, though, ofc...

    Next expansion, give an extra melee (since we currently have 8 melee and 9 ranged all in all), an extra caster, and an extra healer, and you'd have 4 jobs per armor class.
    (3)
    Last edited by Shurrikhan; 10-24-2019 at 09:37 PM.