Quote Originally Posted by Saefinn View Post
Ah I mean with option 2 to make healing overall weaker to cut down downtime, arguably healing isn't weaker in ShB. Except maybe Noct AST, which arguably I think is more the direction I'd see option 2 working, but they are about to patch that.

But on Noct AST I have to do more healing and still have cards to manage and also have to sometimes think about MP management. This is why I'm preferring Noct AST to all other healing options ATM. On the note of MP management, I've wondered if they make it so easy that it feels like an unlimited resource, then what's the point of it?

Option 1 and 2 aren't my ideal answers of course, but are the only ways I think existing design could work, option 3 should be where its at, especially as it doesn't go against the status quo, is friendly with how healers are played and with existing encounter design.

Whilst it's not the direction they seem to want to take, they reversed their decisions on BRD's direction following complaints twice now, so I feel healers should get the same treatment.
Like a Spandau, I've noticed I keep repeating myself too. Probably because I find it to be the core of the problems.

Options 1 and 2 you stated is something I have experienced, in this very game: Deep Dungeon denziens that you can't kill fast enough and two spells doom. But this is in random encounters, not something SE could orchestrate with a thousand busy hands counting every second until you need an oGCD. And here trying to be Green DPS gets a tank killed fast and the biggest longing is Fey Caress.

Every time I've forgotten myself and see MP is going into caution I always have Lucid Dreaming ready, it's available so soon it's already like a knock-off 20%-Aetherflow without stacks.

What with tanks seeming tailor-made for pulling until gates, aswell as the assumed changes for 5.1, option 3 would look natural for healers aswell. Instead they seem to have an unnatural worry that if they give healers too much offensive capabilites like Cleric Stance it'll be a gateway drug and before you know it they've removed all healing skills from their hotbars.