Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Ye, not seeing any mechanics, autoattacks or casts is clearly intended way to clear a savage boss."Hey buddy I know this way how to make a billion gil in ten seconds, but it's really hard to do and takes some skill, it looks very funny too so people will like it, so it's okay right?"
    Imagine watching a stream of savage prog, and all people do is trying to spin the boss perfectly until they get the 100%-0% spin. Very good.
    Except.. that isn't at all how it works. You might get a drop for your weekly savage run and a page at best (assuming the boss doesn't animation cancel itself). But, blow it out of proportion if you want, I guess?

    Also, there have been multiple streams of people progging savage using the spin strat. There are even multiple cases where people 100-0'd bosses with it, too, yes. Those people also clear the content in the "correct" way just as easily too. Spinning the boss isn't any different than kiting an enemy or running the boss to a specific spot in the arena to avoid mechanics.

    Anyways, the spin strat has mostly been done away with at this point, because raid mechanics are now strictly scripted based on time instead of boss HP % or specific skills they use.

    Quote Originally Posted by MariaArvana View Post
    It works due to an oversight on how cleaves & certain tank busters work on old bosses.

    They've fixed it afaik by making modern bosses spin faster, or by making sure the boss doesn't need to be facing the player to execute their tank buster/cleaves.
    It has nothing to do with cleaves or tank busters. You can do it to an enemy that's only using auto-attacks if it's large enough.That's all it is, the larger the radius of an enemy, the longer it takes them to turn to face you. They get locked into their animation while queuing mechanics because the previous one hasn't been able to resolve due to the boss not being able to cast it.

    And the issue is that previously nearly every boss's mechanics were dependent on specific HP% breakpoints, so spinning would completely stop their scripted rotation. Ever since Stormblood, raids have had mechanics based almost purely on time, so it doesn't work anymore except for targeted attacks from enemies. Nothing to do with how fast they spin.
    (0)
    Last edited by YojimboM; 10-21-2019 at 07:12 PM.

  2. #2
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by YojimboM View Post
    It has nothing to do with cleaves or tank busters. You can do it to an enemy that's only using auto-attacks if it's large enough.That's all it is, the larger the radius of an enemy, the longer it takes them to turn to face you. They get locked into their animation while queuing mechanics because the previous one hasn't been able to resolve due to the boss not being able to cast it.

    And the issue is that previously nearly every boss's mechanics were dependent on specific HP% breakpoints, so spinning would completely stop their scripted rotation. Ever since Stormblood, raids have had mechanics based almost purely on time, so it doesn't work anymore except for targeted attacks from enemies. Nothing to do with how fast they spin.
    Not entirely accurate.

    Much smaller enemies were susceptible to spin strat precisely due to what I described - T9's boss and its golems (pre-meteor absorption), The general's might & Time, etc (Especially the last two, which have barely larger than player hitboxes.). The giant enemies could be suscepted to it easier due to the sweet spot being much more lenient, but any enemy who used a targetted TB or cleave was susceptible to it as well. Even time based fights are susceptible to spin strating too. Fights like A6S, A8S, etc were susceptible to spin strats despite having several scripts based on timers. Any boss that queued a TB or cleave that forces them to rotate to face the tank was susceptible to spin strat, regardless of size, since enemies in this game are coded to only have one ability queue'd at a time unless special mechanics forced them out. (Like how Nidhogg's script is forced to make him jump straight to final phase if his HP ever reaches 1) Even A3S, a fight completely based on timing, could be spin stratted. (Though he does have a 30% forced phase transition which is only possible nowadays due to unsyincing.)

    You can also see how they've since designed TB's to not require a directional facing, or give the boss instant turning on TB's and cleaves since SB.

    delta 1 - summoned thunder down on Target.
    delta 2 - orb shot from his eye directly to Target.
    delta 3 - Instant turn towards tank
    delta 4 - See delta 1.

    Sigma 1 - Boss was off arena, so irrelevant.
    Sigma 2: boss didn't rotate.
    Sigma 3 - boss instantly turns to face tank
    Sigma 4 - Tb rains from above Target

    Alpha 1 - Instant turn to target
    Alpha 2 - Instant turn
    Alpha 3 - Attack rained down on target
    Alpha 4 - Attack instantly spawned on target In two of them. Target Analysis caused it to instant rotate towards tank.

    Even in SHB, Innocence & Titania either instantly rotate to face target (Titania) Or the attack strikes down from above (Innocence.) E1S instantly faces tank, E2S hits tanks regardless of location, E3S boss is off arena, and E4S boss instant turns to tank. Contrast Most pre SB bosses which actually spend time rotating to face their target to intiiate their attacks, causing them to get 'stuck' attempting to use their queue'd cleave/ TB that requires them to be facing their target that they can't catch up to.

    Source: I had a friend who loved to spin strat pretty much any old fight he could just to show off. The only difference size played was how lenient the 'circle distance' was.
    (0)
    Last edited by MariaArvana; 10-21-2019 at 09:41 PM.