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  1. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zoberraz View Post
    Except for one thing that irks me enormously: the Red Mage's new AoE spells VerAero 2 and VerThunder 2, followed by either Scatter or Impact. Gone is Scatter+Scatter. Now it's VerAero 2+Impact or VerThunder 2+Impact.

    ...And it annoys me to no end. I get how they tried to implement something similar to the single-target process... but I appreciated how simple (how braindead) spamming Scatter+Scatter was.

    I would have loved Scatter+Scatter to become Scatter+Impact (Scatter was augmented on second cast, so, that would have been cool).
    Quote Originally Posted by Kabooa View Post
    I thin it would have been better if Scatter just got a trait that made the next single target spell following it hit all targets in the area. Same end result without the feeling that you got cheated this expansion.
    The problem I have when I keep seeing this argument, is that the "basic" nature of the AoE rotation in the first place was that it provided room to be built and expanded upon. They did that, and I expect will continue to in the future. Even if they hadn't expanded anything, we'd be practically begging them to next expansion, since we'd be behind the AoE changes to other damage/tanking jobs every expansion.

    If the complaint is we didn't gain a means to just toggle existing spells into AoEs to save bar space then, well, you could make exactly the same complaint about literally every other DPS job. It seems irrational to single RDM out in this case when you could do the same for, say, BLM, or any number of melee.

    I'm also not sure how one could feel "cheated" about that when it didn't even come at the loss of any of our upgrades, since it was all added retroactively. I get that it's the most impactful (hah) thing they changed about RDM this expansion, but that's not mutually exclusive with our actual 72-80 upgrades being mostly underwhelming, particularly when the sum total of our changes was less than just the impact of upgrades given to several other jobs.
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    Last edited by Archwizard; 10-18-2019 at 09:38 PM.