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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,440
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    More Beast Tribe crafting quests please.

    The Ixal had a large number of quests available in the 40's level range. I'd generally do my remaining six allowances with them, but no longer have any crafts in their range now.

    Moogles and Nazmu only offer three quests each day, so my craft leveling has become much slower (and I have less stuff to do every day.)

    How about opening it up, allow up to 12 quests for each tribe, so you can get XP on multiple crafts, even if you only have one tribe to work with.

    And, expand the levels to 80, or add a new tribe for the 70-80 range.

    I dread having to use leves only for 70-80 leveling, since it takes hours to collect all the materials to make the stuff with.
    (0)

  2. #2
    Player
    RoseSymphony's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    29
    Character
    Silene De'lune
    World
    Balmung
    Main Class
    Dancer Lv 90
    We're getting the pixies as the new tribe in 5.1 which may/may not be geared toward crafting/gathering.
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RoseSymphony View Post
    We're getting the pixies as the new tribe in 5.1 which may/may not be geared toward crafting/gathering.
    They won't be. If there was any beast tribe you could make the case for requiring you to craft, it'll be the Nu Mou, who are merchants by nature. And with the recent MSQ, they WILL be wanting to restart their supply lines with other places so they have people to trade with and serve again (the adorable things).
    (4)

  4. #4
    Player
    RoseSymphony's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    29
    Character
    Silene De'lune
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RyuDragnier View Post
    They won't be. If there was any beast tribe you could make the case for requiring you to craft, it'll be the Nu Mou, who are merchants by nature. And with the recent MSQ, they WILL be wanting to restart their supply lines with other places so they have people to trade with and serve again (the adorable things).
    I agree. I was only pointing out what information we were given.
    (0)

  5. #5
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Think crafting tribes are always the last one are they not? Also fairly certain it’ll be the dwarves who are miners
    (1)

  6. #6
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    They said you can use Ishgard Restoration for leveling crafters/gatherers which is coming out in 5.1
    (3)

  7. #7
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Also are you doing custom deliveries? Those are a good weekly source of crafter/gatherer exp too
    (2)

  8. #8
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SamSmoot View Post
    How about opening it up, allow up to 12 quests for each tribe, so you can get XP on multiple crafts, even if you only have one tribe to work with.
    I actually hated that ARR have up to 12 quests (or more?) per tribe. The whole process ranking up is dreadful. I'm currently leveling my other crafters to 50 (already have CRP, MIN, BOT in 70s) and it took so much time to spend all my allowances doing Ixal, on top of running daily roulette within limited playtime.

    I will say that the quest formula for ARR tribes are mostly to blame here. Travel to different maps, gather this and send them to npc, then go to another npc to get your mats. I'm glad they change this and the number of quests to 3 per tribe starting HW onwards.

    Then again, perhaps it won't be so bad to having to do 12 quests with the current formula (/ponder)? As someone who have limited playtime (2-3 hours weekdays) like myself, what we have currently is comfortable enough.

    Look forward for new beast tribe though. I like using it to level DoH together with custom deliveries.
    (2)
    Tumblr: taildippedinpaint

  9. #9
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,939
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rhus View Post
    Think crafting tribes are always the last one are they not? Also fairly certain it’ll be the dwarves who are miners
    Moogles and namazu were both last. I couldnt tell you the order the ARR tribes were added. And yeah, my money is on the dwarves as the crafty tribe.
    (0)

  10. #10
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Frizze View Post
    Moogles and namazu were both last. I couldnt tell you the order the ARR tribes were added. And yeah, my money is on the dwarves as the crafty tribe.
    And I’m still holding out hope those dwarf quests will give us an item with the mini effect to let us non little people into their houses XD
    (1)

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