Quote Originally Posted by Kabooa View Post
What exactly is wrong with this level of contribution other than "I don't like it"?

You have 8 glasses and a bucket. The glasses have 3 sets, and every glass within its set is the same size. The bucket's size is equal to the total volume of the 8 glasses multiplied by .8.

No matter how you adjust the the glasses, the bucket will always require .8 from each glass to be filled to the top. If you make one set of glasses bigger, the bucket increases. If you make one set of the glasses smaller, the bucket decreases.

To fill the bucket, you must use all three sets.

Explain to me why the glasses of one set should be bigger or smaller, as long as the glasses within the set are the same size.
We all understand how the damage distribution works, what we are discussing is whether that damage distribution between the roles is appropriate and how it leaves one role feeling less impactful than others. I've also addressed this exact question multiple times, including the actual OP, and most recently here:

http://forum.square-enix.com/ffxiv/t...=1#post5188337

It essentially boils down to asking why, if tanks are going to have the damage of a support, do they not have a full bar of powerful personal and party mitigation tools that are necessary and needed to complete content. If I'm going to do the damage of a support role, then I need more than a watered down dps rotation for my moment-to-moment gameplay. Where are my skills that I use consistently and frequently to tank like the healer's heals? Because pressing a mitigation skill every 60-90 seconds ain't it.

If managing my damage rotation is going to be 99% of my gameplay, then I'm going to need to do more damage than a healer role who gets all these powerful heals and then has a one-button rotation for damage.

This may or may not be something that matters to you, but this is not about whether the role CAN contribute, it's about HOW it contributes. This is something that will be a matter of opinion, but hopefully we can at least reach that understanding and stop going in circles about how the damage distribution between roles works.