Just one of the more straight forward examples I can link videos to and pretty much the sole reason it lasted so long as it won awards (top housing sort of awards), and kept a whole community alive around that content for quite a time. Things like the devs overly fixated on hardcore content made it suffer (one of the few very common references to issues that game had, bumpy launch being another). Rift is a semi-similar house system, not that I'm saying they need to be exactly like those two systems. Mostly just imagine your yard and house specifically that you have in the wards but it's about 10x larger with a larger item maximum (and instanced of course lol, pocket world as you said is a fairly good description), a space everyone can obtain (though there are a lot of gil sinks in it), and because it's your own space you can scale objects (increase or decrease size) or place at any height (no glitches needed). As well since it's in your own area you get access to silly things like floating water, rocks, skybox (change the sky/weather), etc, which can turn into not so silly things (like you can use all of those creative powers together to make hand crafted sky islands with waterfalls that rains and has a misty cloudy sky, just because you can).
When I say community/communities in reference to wildstar it's a specific concept Wildstar came up with that took that large personal pocketworld described above and seamed it together with 4 other pocket worlds (5 total, making a huge zone basically), like if you imagine any other instanced pocket world housing system in another game but now you've got hand picked neighbors in a very large space (technically up 20 could control stuff within, just that 5 master plots from 5 different players are used as a groundwork).
(image of the community map, the 5 (very large) plots are outlined but you can decorate in-between them as well)
That's the massively too long didn't play the game description lol.
I would like to give ward users the power of the instance too, since I think it would be unfair to ward users if they don't get the new toys (keeping value in the ward investment also being an important concept to me, and allowing those to take advantage of new stuff that can't fit into the wards like towers or other structures like perhaps the final zone objects in Shadowbringers), so yeah- I don't want to see the wards destroyed.
To me that'd hurt like seeing your job become limited out of no where. "You play Gunbreaker? Yeah well we made that limited job now, no DF". OOF... XD
Did you enjoy deep dungeons? Yeah we removed that. . . lol.
Also thanks for saying this, I am more clear now then ever on your position- one which is mostly annoyed at people who say everyone thinks it is bad or worried people will remove it on you. Not saying we'll always agree (more literal person than I am lol), but I am clear on where you stand, and why, and that we're not really at odds (you're allowed to like what you like! that's totally fair) and so long as I don't come in trying to wrecking ball your content it's not the end of the world to you then (which is also a pretty fair concern lol).
I was getting that feeling before but I wasn't honestly sure if you were more on "I don't want you to have it even though it might not hurt me, just want to humbug say no" (which some people are, and I don't find that a super compelling argument lol) or in the "I don't want whatever you're asking for to hurt what I enjoy, and stop telling me what I like is trash". Might have been clear before but I haven't stalked all your posts to know 100% what you were about. Obviously on the later part about disparaging the system itself while I'll not say trash just because I don't feel like I need to say that to say I don't like something or think it's as good as it can be. . . but I'd be dishonest if I said I particularly had a love for the ward system lol, but I'm fine if others like it and I hope we can get something more that everyone can take advantage of without losing something in the process.




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