Quote Originally Posted by Razard View Post
But what you're suggesting is making RDM a weak white mage with a crappy gimmick.
Not even close, it would be a versatile caster/fighter hybrid with healing tools. You know... A Red Mage.

Quote Originally Posted by Razard View Post
Also what the previous fellow was trying to tell you was that if you shouldn't need "2 healers with a Red Mage in the party". You know for a fact people will find a way to heal with 2 RDM and get a rdps boost
That sounds like more of a problem with raid design than anything else. RDM shouldn't be able to heal well enough to be the sole healer, but it *should* be able to heal well enough to be the secondary healer in a party with a single dedicated one. If the fights don't require a dedicated healer, then they should be made more healing-intensive.


Quote Originally Posted by Razard View Post
So how would we deal with that problem? Nerf damage? Nerf healing?
I'm sure there are many ways they could go about it, but some ideas include making the heals themselves relatively weak but include beefy shields or strong regens.

They're not even trying with RDM right now, that's the problem.