I'll be honest, while the new system may feel less exciting because there are no surprise, it is true that in the end, we were fishing for balance (which is the exaxmxt same as fishing for divination symbols).
Using a single target card was always a dps loss. While it could have been exciting for a BLM to get a 150% arrow, it was still a bad draw.
The situational utility of cards, mostly Bole and Ewer were... Well very situational. The only time I was happy to get a Bole spread was during hello world 2. While it could give some comfort on other boss, it was useless,. We killed those bosses with less ilv so more mitigation was never properly useful. At best it would made me sqvd a helios. Same for ewer, never up when I or my cohealer died... Making it again something I would just royal road or minor. The most frustrating part was having the spread effect ready and drawing a ewer, that I could have used for mp but couldn't because..., ell I had the spread buff.
The old card system was maybe more diverse, but in a dps centric game, because it was rng the only thing u were actually aiming for were dps cards. The odd that the Bole or Ewer would be drawn at the right time were very slim (altough, I have to admit it made it all the more exciting)
Perhaps they could rework and give cards double effect, a dps effect and a support effect. You would then either pick what effect would be the most useful, either raw number on your dps player or utility (mostly on tank / healer) that's the closest compromise I could see and, would bring back a bit the excitation of randomness, like drawing the right supportive card at the right time.
But beside this, I dont see much of a difference between the old systeme and new, I was fishing for balance, now I fish for divination symboles...
My only issue is the opener. Too many weaving at once it's not fun


Reply With Quote



