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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'll be honest, while the new system may feel less exciting because there are no surprise, it is true that in the end, we were fishing for balance (which is the exaxmxt same as fishing for divination symbols).
    Using a single target card was always a dps loss. While it could have been exciting for a BLM to get a 150% arrow, it was still a bad draw.
    The situational utility of cards, mostly Bole and Ewer were... Well very situational. The only time I was happy to get a Bole spread was during hello world 2. While it could give some comfort on other boss, it was useless,. We killed those bosses with less ilv so more mitigation was never properly useful. At best it would made me sqvd a helios. Same for ewer, never up when I or my cohealer died... Making it again something I would just royal road or minor. The most frustrating part was having the spread effect ready and drawing a ewer, that I could have used for mp but couldn't because..., ell I had the spread buff.

    The old card system was maybe more diverse, but in a dps centric game, because it was rng the only thing u were actually aiming for were dps cards. The odd that the Bole or Ewer would be drawn at the right time were very slim (altough, I have to admit it made it all the more exciting)

    Perhaps they could rework and give cards double effect, a dps effect and a support effect. You would then either pick what effect would be the most useful, either raw number on your dps player or utility (mostly on tank / healer) that's the closest compromise I could see and, would bring back a bit the excitation of randomness, like drawing the right supportive card at the right time.

    But beside this, I dont see much of a difference between the old systeme and new, I was fishing for balance, now I fish for divination symboles...
    My only issue is the opener. Too many weaving at once it's not fun
    (0)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sylvain View Post
    Perhaps they could rework and give cards double effect, a dps effect and a support effect. You would then either pick what effect would be the most useful, either raw number on your dps player or utility (mostly on tank / healer) that's the closest compromise I could see and, would bring back a bit the excitation of randomness, like drawing the right supportive card at the right time.
    The problem is that unless the support buff is enough to change a benefic into a malefic (and with a cohealer and our host of oGCDs is that really likely?) then the DPS cards will always be preferable.
    What I feel would be better is if you get a second 'play' action after the card, which would be a support/healing effect.

    Though Bole's issue is still here - you can't ever guarantee that you have the right support skill. If you can't plan for having it, you have to assume that you won't have it.
    (0)
    Last edited by YusiKha; 09-14-2019 at 07:47 PM.

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