You need to shift your view a little bit on enmity of 5.0 rather than before it's time and you'd see Juicymama makes a point. Well, it's a point that stands most of the times.
In a clean fight, where no one's carrying leftover stacks and whatnot, the dps enmity is an accurate thing if you exclude the obvious tank enmity. A dps in a dgn that ends up at the 4th position who hasn't died means something's not quite right and it's usually obvious. Even if there was an initial strong burst, over time, the only job that's supposed to be at 4th is the healer.
Enmity is incredibly accurate this expansion to measure which DPS is doing more damage. All aggro dump and enmity reduction skills have been removed, so the only thing they have left that can affect their aggro is their own *damage output*.
This only applies to damage dealers though. Obviously healers and tanks can generate threat by other means.
It feels like they made the fights even more overtuned in terms of DPS required to clear while also doubling down on the ToS and fear mongering. People would rather leave and disband entire groups over mentioning that someone may not be pulling their weight. If someone were to get kicked or replaced, it'll be silently and they'll receive no feedback or reason as to why.
Is this really the type of raiding community we want to foster?
Wither you've been extremely unlucky or i've been extremely lucky.It feels like they made the fights even more overtuned in terms of DPS required to clear while also doubling down on the ToS and fear mongering. People would rather leave and disband entire groups over mentioning that someone may not be pulling their weight. If someone were to get kicked or replaced, it'll be silently and they'll receive no feedback or reason as to why.
Is this really the type of raiding community we want to foster?
That is not my experience in general.
How about, as a tentative first step, they added an official ingame parser, but only for SSS, Extreme, Savage and Ultimate content?
This is content they absolutely know we parse anyway and where you're expected to optimize your rotation and gear to beat dps checks.
This is correct, just going to point out that some utility can generate aggro or buff the aggro of other players etc.. so it'll never be as accurate as an actual DPS meter, though i agree it's miles better than it was pre 5.0Enmity is incredibly accurate this expansion to measure which DPS is doing more damage. All aggro dump and enmity reduction skills have been removed, so the only thing they have left that can affect their aggro is their own *damage output*.
This only applies to damage dealers though. Obviously healers and tanks can generate threat by other means.
Enmity doesn't equal DPS, also what about casters using Lucid Dreaming?in a boss fight if no one dies, and the enmity ranking shows tank 1 dps 2 healer 3 dps 4, I will tell the dps 4 who isn't pulling his/her weight to go read a guide. especially in a sync dung, given both dps are synced.
don't even need a parser to tell who is underperforming dps wise.
The length of the enmity bar is also a good comparison between the 2 dps.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.