

Kind of... enmity doesn't take into account buffs from others, and it's a strict ranking rather than an actual gauge of anything other than how much enmity has been generated against this target. One tank death or one add phase and it becomes a totally useless measure of dps.
No, if you want to measure dps, measure it.


Also, it only provides relative measurement at best. Like, oh nice I'm second in aggro as a DPS, I must be doing great ! Whereas in reality, both DPS do an absolutely terrible job and barely reach 50% of what DPS output they could do, it's just that one is a Sam and buffed by the other, a Dancer.Kind of... enmity doesn't take into account buffs from others, and it's a strict ranking rather than an actual gauge of anything other than how much enmity has been generated against this target. One tank death or one add phase and it becomes a totally useless measure of dps.
No, if you want to measure dps, measure it.
As you said, and you are completely right, if one wants to know his DPS, there is no other way than to measure it, properly and accurately, with the proper tools.


That's just being technical. If a DPS only doing 50% of required damage and are 2nd on enmity, then that means the whole group (including the tanks and healers) are being terrible, and you would be like 50% behind of the fight which will be very noticeable. This kind of hyperbolic argument while techinically is correct, is meaningless in term of practical situation.Also, it only provides relative measurement at best. Like, oh nice I'm second in aggro as a DPS, I must be doing great ! Whereas in reality, both DPS do an absolutely terrible job and barely reach 50% of what DPS output they could do, it's just that one is a Sam and buffed by the other, a Dancer.
Is it a perfect tool? No. But a good metric for estimation in 90% of case it still is.
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