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  1. #10
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Thats the Job of the Game Balance Department to decide at the end which numbers are attached to potencies and durations, ranges ect. because they have much more data and statistical informations, than anyone of us and can decide due to this the best, how effective these proposed skills should be in the end, thats why I waste no time with this and focus myself more just only on the far more interesting effect mechanics to describe them.

    The summoner questline makes only sense, until you have collected the first three primals, from then on it felt completely rushed to go directly next to Bahamut, instead of completing first all the classic elemental primals fist, before going after the much more powerful Bahamut.
    The fact that Shiva, Ramuh, Leviathan and co. are exen two expansions later still ignored to be part of this class speaks for itself, how flawed and messed up the whole summoner design is, not to mention that most of its current skills are no summoner skills at all, but theoretically Greenmage Skills, would it exist like a Bluemage only as limited job, because poisoning (Bio), is absolutely NOT what summoners do.

    Summoning a hail of Meteorites (Nova), or magical suns und blackholes (Nodabba/ Abaddon), that actually lies in the powers of a summoner to summon destructive things to them to cause harm with them to their enemies. They dont need to suck out foes like vampires to get energy, they just sacrifice thei avatars to obtain the neccessary ether to summon the the big High Avatars for which their bodies alone have not enough ether to do so, without dieing on the try to summon Bahamut without a sacrifice, thats also why the small avatar disappears for when Bahamut gets summoned.
    The difference between now and my proposal here is just only - I want to make out of this sacrifice thing a real integrated gameplay mechanic, which is fully part of the summoner design and not just something that simply happens in the background automatically, without that it plays any role to the summoner design at all in a depthful way.

    Yes, naturally are concept posts like this, just in the end brainstormings, because people who post these kinds of things are in 99 percent just NORMAL PLAYERS, like you an me and not professional Game Developers with access to game balance statistics ect, which is also work that is done in teams and not by a single person, so its completely pointles to waste time with any thought out potency numbers, reactivation times or MP costs ect, becaus that stuff doesn't matter, what matters is, that the concept and its mechanics in itself are interesting and convincing enough to give the responsible developers for that classe the inspirational drive to actually want to make changes on the class based on the concept. Doesnt mean naturally that they need to copy everything 1:1, but thats also very unlikely to happen ever, that a simple gamer comes up with a class concept which gets then 100% taken over by the devs lol ^^
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    Last edited by Kaiserdrache; 09-01-2019 at 07:05 PM.