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  1. #1
    Player
    LestatXero's Avatar
    Join Date
    Oct 2014
    Location
    Uldah
    Posts
    7
    Character
    Nymeria Schnee
    World
    Faerie
    Main Class
    Gladiator Lv 90

    RDM needs a little TLC

    So when Red Mage was announced for Final Fantasy XIV I was super excited and decided to make it my main, switching from Summoner. At first, I was very happy with how they introduced the class to the game and I assumed the job would continue to grow and develop over time. Alas, in Shadowbringers I've only seen the job more or less stagnate to the point where I feel like i'm being pushed into playing Black Mage even though I love the aesthetic of the Red Mage. Oddly enough, I feel like the job can be improved in a few ways that would be fairly easy to implement and then in many others which would definitely take some work but I think would make the job more worthwhile.

    Easy fixes
    The biggest issue with RDM, in my opinion, is that it takes WAY TOO LONG to generate the mana necessary for the melee combo. I believe this could be very simply addressed by lowering the cooldown on Manafication to 55 seconds. To line up with this, I would probably also lower the cooldown on Corps a Corps to 30 seconds and Displacement/Engagement to 25 seconds. Some potency values might need to be slightly adjusted with this but the point is to make the job faster and more engaging while also slightly increasing its DPS.

    Harder fixes
    The other issues I have with RDM stem from its AOE abilities. The previous Stormblood version was abysmally boring and unfortunately the Shadowbringers version isn't much better. However, with the above changes in place I feel like SE could give RDM an AOE rotation who's function and flash are on par with that of the Dragoon. The first thing is to give the 50% proc of a second ability to Verthunder II and Veraero II. But instead of having them proc in the same fashion as the single target abilities, I would simply have them give an "impactful" buff which makes the next Impact generate twice as much black and white mana as it normally does. Then when you're at the prerequisite 80 black/white mana you should be able to do a true melee AOE combo in 3 parts which they can simply stack on the one button like they do in PVP...OR once you execute the first move of the combo, the single target combo moves transform into the AOE versions. I feel like SE could create some really beautiful sword attacks for this combo in the vein of Fleche and Contre Sixte but obviously they would have to make entirely new moves and animations for this so we'd probably not see anything like this until the next expansion but I'm putting it out there anyway.

    Future changes
    Finally, one thing I would like to see on Red Mage is a bit more white magic representation in its moveset. I certainly don't mean more healing abilities but Y'shtola, for instance, used some interesting conjurer-like abilities in her Shadowbringers toolset even though she seemed more or less a Black Mage and it would be cool to see things like this on the Red Mage since they are supposed to embody both Black and White magic.
    (1)

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    AoE is not going to solve any of RDM's actual problems. RDM is just fine in dungeons which is the only place where AoE matters. We need buffs to our single target rotation and/or additional raid buffs to offer the party.
    (2)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Am I the only one who wants more BLACK Magic representation in RDM's kit? Before more White Magic?

    We have three elemental attacks from BLM and WHM each. But we only have those three Ver-Black spells when we have Vercure and Verraise for White Magic.
    (1)

  4. 08-30-2019 09:20 PM
    Reason
    Wrong thread

  5. #4
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Actually even running dungeons on Red Mage is painful, other jobs seem to take enemies down faster then RM can.
    I now just run as Machinist for my Expert dungeon, etc..
    Is just faster and not so painful
    (1)

  6. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    AoE is not going to solve any of RDM's actual problems. RDM is just fine in dungeons which is the only place where AoE matters. We need buffs to our single target rotation and/or additional raid buffs to offer the party.
    Our AoE dps is one of the worst in the game if you at logs we are not as good as u think. We are still one of the lowest.
    (1)

  7. #6
    Player
    Strider_xiii's Avatar
    Join Date
    Jun 2019
    Posts
    19
    Character
    Strider Xiii
    World
    Zalera
    Main Class
    White Mage Lv 80
    The only thing rdm needs is to increase the amount of points you get for black and white magic for both single and multi Target. That would bump up damage. Aoe is fine and more engaging then any other job. You think melee doing the same 3 hit combo is any better? We either need more damage solved with higher return on white black points or we need a new strong DPS oriented party buff.
    (0)

  8. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    With the recent changes to Nin, i would say Red Mage is slightly above DNC is all atm
    RM needs dmg buffs and other tweaks
    (0)

  9. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The AoE situation is abysmal. Scatter Spam might not have been complex but the jackpot scenarios hit all the right skinnerbox levers, and it was unobtrusive enough to balance out.

    Nobody has galaxybrain AoE, so I don't see why Red Mage unnecessarily expands the kit. All it needed was a Moulinet trait / combo skill that also activated Holy/Flare at reduced potency in AoE.

    Which would naturally branch into a reduced potency aoe Scorch.
    (2)

  10. #9
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    I’m sure we will get buffed in 6.0 kappa
    (0)

  11. #10
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Thunder and Aero increase to 320
    Thunder and Aero 2 potency should be buffed to 140
    E Reprise 280-300 Buff
    manafication should just allow us to use 3 enchanted melee abilities while disregarding the BW resources while still giving you CaC and Dis refreshes
    Fleche should be increased to 480-500 potency with a CD increase to 30secs


    Embolden should effect ALL jobs, not just physical, RDM is the worst job in rdps and it's partly because it can't work with BLM which is a monster for rdps gains. Even DNC can work with BLM as well as bringing the free 1% making it better under the scope of the metagame. While i can't expect to get all of these changes, this is the most important one

    Vercure should give you a guaranteed Stone proc, Verraise should give a guaranteed Fire Proc in-combat only (To pay us back in dps for using them, and vercure would increase in value during downtime)

    I'd also like a mana dump but for now, these changes and buffs would be where i start.
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

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