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  1. #11
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by plasmacutter View Post
    According to fflogs data for the last 2 weeks of savage, MNK is the outlier.. BLM has to be purple to beat a green monk... which is utterly dominating for rdps.

    If anything mnk needs that extra dps passed out to the bottom 3 and it didn't happen this patch.
    this is so far from the truth one has to wonder if its intentional misinformation sorry but savage data for the last two weeks (all bosses, savage, raid dps) puts a 50% monk (so blue, not green) at 12.599 dps whereas a purple blackmage (exactly 75% percentile) sits at 12.986 , a purple blackmage is contributing nearly 400 dps more (rightfully obviously) to the raid than a BLUE monk, not green, blue so no, blm does not have to be purple to beat a green monk.


    and to everyone saying "oh yea, ranged is so easy, movement is free and roation is obviously easy" (because that gets ignored completly, not even saying they are hard, but if bard had movement and would need to perfectly press 50 different buttons to perform well while blackmage had a single button some people would still stay "but blackmage has to work around mechanics, bard has free full uptime"), as it stands right now a 50% (literally barely blue) blm/dragoon/monk contributes about the same raiddamage as a 90% bard (blm is about as much below as monk is above with dragoon right in the middle), if some people really think playing a monk at 50% is about equal to playing a bard at 90% than i don't know what to say

    edit:
    Quote Originally Posted by Lina_Slayer View Post
    How do triple melee work on E2S tower mechanics tho? Sure it is not a huge dps loss and tanks are doing less damage than SB so losing tank gcds is not a huge issue, but I can't see how you do that without at least some loss.
    they "work" in that it doesnt matter if they lose 2,3,4 or even 10 global cooldowns if their baseline is "offers 1500 dps more"
    (4)
    Last edited by Akiudo; 08-29-2019 at 10:49 PM.

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