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  1. #1
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80

    Warrior and Dark Knight's Predicament

    If we place all four tanks side by side, we can see there's quite the disparity between them. According to fflogs, in terms of dps it usually goes GNB > PLD > DRK/WAR. Now for party utility, it goes PLD > GNB > DRK/WAR. Dark Knight and Warrior get outdone by Paladin and Gunbreaker in every way. They have the least dps and the least utility. DRK and WAR's dps does not justify their lack of utility. The two need a reasonable buff, be it potency or whatever helps them make up for what they lack.

    (4)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I wouldn't say GNB has more party utility than DRK. If anything, I might say it's the opposite.
    (4)

  3. 08-25-2019 01:49 PM

  4. #3
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I do feel that the tanks need a little bit more balancing. I would be happy if war received a tiny potency buff and the removal of the requirement to have a target on Nascent Flash. I also would like to see drk received a slight potency buff as well. Paladin and gnb feel great right now. Im actually leaning heavily towards putting away my axe and swapping to paladin just so i can be the "Jack of all trades, Master of all" XD War does have one thing on PLD and GNB, Self healing comparisons on certain "sites" seem to point out that wars are gaining more self heals per duty.

    Another thing that would be nice is the separation of Nascent Flash from Raw Intuition. I know I'm starting to sound greedy, but when I played paladin I just feel like I can use cooldowns for days, heal almost nonstop, do huge dps, and block damage for others, raid wide barriers, etc. PLD is god mode. I actually think I prefer pld over gnb even though gnb has the best dps..because pld has so much to bring to the table and still has comparable dps.

    And yes, I know they're all very close in numbers. I just feel like it could be better.
    (5)

  5. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    GNB has more party utility abilities than DRK, but that doesn't necessarily mean it has greater party utility; you have to consider how powerful each ability is.

    Case in point, TBN is often far more powerful than HoS--so much so that I would say Aurora doesn't make up for it.
    (5)

  6. 08-25-2019 03:04 PM

  7. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RavenFall_ View Post
    Yea TBN is far stronger, but it costs a good amount of mana, while Heart of Stone is free and may even grant Brutal Shell to a party member. Throw in Aurora as well and more than makes up for it.
    TBN cost nothing when it breaks.

    It can be used more often.

    It always grants its maximum value.

    Aurora is garbage. It only excels in making dungeon pulls extremely easy to manage via constant global threat. As a healing tool it is -terrible-.
    (5)

  8. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that you can trade off damage against utility.

    WAR and DRK have lower dps because they have more burst. There is a slight tuning issue here, in that the jobs with more burst should really be doing more damage in low uptime fights while losing out on higher uptime fights (rather than it always working out in GNB and PLD's favour). That being said, with tanks doing rsignificantly less damage this expansion when compared to dps, the present differences don't make that much of a difference.

    Utility-wise, most things are standardised. I do think that Veil shouldn't require a heal proc to work, and that Veil and Shake should either be magic only, or should be on a longer recast. Outside of that, though, I really just want to see a fix to Living Dead's many issues.
    (1)

  9. #7
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Counting a 200 potency HoT as utility is a real stretch.
    (4)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  10. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Okay, get rid of it then.
    (0)

  11. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RavenFall_ View Post
    GNB has aurora, heart of stone and heart of light, while DRK only has The Blackest Night(3k MP) and Dark Missionary. It's three to two, and TBN costs resources.
    I give you GNB cards. I give DRK two. One card given to each of us is exactly the same. (HoL and DM are identical save in icon, name, and animation, just as Rampart and Shadowskin were before. Curious, that.)

    GNB gets a 2, a 3, and a 4. DRK get a 9 and that 4.

    Which of them has the "bigger" hand?

    And, no, TBN does not cost resources unless used at entirely the wrong time. If it provides its full value, it refunds its cost.

    For HoS, a 25-second cooldown, to absorb as much as TBN, a 15-second cooldown, the HoS target must take damage that would be equal to 167% of their HP. In other words, they must die.

    If the tankbuster and following auto-attack would have dealt 25% of the co-tanks HP, HoS saves the co-tank 3.75% HP, less than the standard deviation of damage. In short, it would be impossible for even a parser to notice unless tracking buffs present at the time of the hit. A TBN will instead save the co-tank 25% HP.

    If 50%, the HoS will finally save the co-tank 7.5% HP. TBN will again save 25%. If the tank otherwise would have died (100% HP of damage) over the duration, the HoS will finally save 15%. TBN will still save more at 25%. Only at the tank having been overkilled by two-thirds of its HP can a HoS match a TBN.

    Aurora's 1200 potency of healing amounts to, what, at most 15% of a tank's HP? A DRK would do that, on average, every 9 seconds.

    Still think GNB's hand (Aurora and HoS) is better than DRK's (TBN)?
    (8)
    Last edited by Shurrikhan; 08-25-2019 at 05:15 PM.

  12. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Urianger View Post
    ...
    Again, cryptic gibberish aside, you can't really compare apples and oranges.

    Aurora is a good fit for GNB because of Superbolide. Activate Aurora and SB, and watch your HP tick up while you take no damage. Equilibrium is generally the more useful of the two, but that's another story (and another job altogether). HoS is weaker than TBN in the hands of a good player, but HoS is also a lot more flexible. It's more flexible than Intervention and TBN. It's more powerful than NF. So it all comes out in the wash.

    By the way, if you want to express your rebuttal to a point, at least have the consideration to create a new post instead of editing your old one. Not all of us want to double post just to respond.
    (3)

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