Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49
  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    THM lore makes no sense...

    I've been going through the THM missions and I am really starting to get annoyed by the post 1.20 direction of THM and CNJ in regards to the lore.

    *Before I start my rant, I'd like to note that the JP translation of THM is 呪術士 (magician) and CNJ is 幻術士 (Illusionist). As the JP translations are even more ambiguous than the English ones, I won't be factoring the class names themselves into the equation.*

    "The (THM) guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.[...]
    By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition."
    Members of the Church of Life and Death = Elemental magic spammers? REALLY??

    Lets look at CNJ:

    "Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful. Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells."
    Weaving powerful elemental spells like... oh say

    protect, heal and RAISE....?

    I mean, CNJ even has an ability called CLERIC'S STANCE for heaven's sakes!

    Why are these spells and abilities not the property of the Arrzaneth Ossuary? The lore simply does not make sense at all, it should be completely reversed.

    In my mind, the ONLY reason why THM became BLM (and CNJ→ WHM) is because CNJ was already played as a main healer and the dev team most likely didn't want to hear endless whining and QQing on the forums if roles were suddenly swapped.

    I seriously hope that in 2.0 both classes will have different backgrounds, guilds and lore, even the names should be different... but w/e.

    /rant
    (19)
    Last edited by Zantetsuken; 01-13-2012 at 01:22 AM.

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    yea, toss the lore out the window. I really liked the old thm. banish scourge and shadow sear(prenerf) were great.I really like the life death darkness light aspect. Would have made a good class for necromancer.

    splitting the elements up doesn't make sense unless they give each mob 2 elemental weaknesses. lets say there's a new battle and its weak to wind. get 5 cnj thm<no thank you> cnj will always be needed for heals but thm will only be needed %50 of the time since it only has %50 of the mobs elemental weakness nukes.
    (4)

  3. #3
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Was just talking about this with lsmates this morning while wandering around on my baby CNJ trying to get it some levels.

    At least the jp names for them give some wiggle room but the English names do not. Thaumaturgy refers to miracle workers, saints and priests. Which fits the in game lore, but doesn't fit the current class.

    I know there'd be a lot of hollering if this mixup (by design or by accident) were fixed and the class abilities swapped, but even as a 50 THM I honestly wouldn't mind it. But then, lore and story have always been more important to me than just about anything else.
    (6)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Chione View Post
    Was just talking about this with lsmates this morning while wandering around on my baby CNJ trying to get it some levels.

    At least the jp names for them give some wiggle room but the English names do not. Thaumaturgy refers to miracle workers, saints and priests. Which fits the in game lore, but doesn't fit the current class.

    I know there'd be a lot of hollering if this mixup (by design or by accident) were fixed and the class abilities swapped, but even as a 50 THM I honestly wouldn't mind it. But then, lore and story have always been more important to me than just about anything else.
    its not by accident in patch 1.20 they changed all the spells around. pre 1.20 everything made sense.
    (2)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Fun fact: In the French version of the game Conjurer is called Elementalist.
    (5)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sephrick View Post
    Fun fact: In the French version of the game Conjurer is called Elementalist.
    Wow.

    Yeah, 2.0 definitely needs name and lore changes the DoM classes
    (3)

  7. #7
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Yeah there are about 87 other threads about this. It was heated debate the second jobs where mentioned, even before THM/CNJ changed. The lore "made" sense originally, its simply the large changes as of late that screwed the concept of lore up.
    (2)

  8. #8
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Yeah, I was completely surprised when they shuffled all the abilities. It does no longer match the lore so I hope they are rewriting the lore for all the classes.

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    CNJ still fits its description even more now, since it has "natural" elements Wind and Earth (and according to the devs, Water in the future) so the lore still works. CNJ nukes are even better than before now, too. CNJ was always able to heal so no reason why that wouldn't fit the lore.

    THM Lore is all kindsa wacky now but from what I remember of the storyline the THM guild was basically an assassin group that could easily be altered to fit a magic nuker if you write it in that way instead of centering it around dark magic.
    (0)

  10. #10
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    I didn't think that they should change their names for the longest time but, now. . .
    It seems to me the CNJ should become Druid and THM become er. . . I'm not sure. . . I'll get back to ou once I figure out a good name.
    Edit: Warlock and Sorcerer are ones that I can think of.
    Someone did mention that Merlin could be one buy, Merlin is a title granted to male Druids and such. . .
    (0)
    Last edited by Bowen; 01-13-2012 at 02:15 PM.
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

Page 1 of 5 1 2 3 ... LastLast