Why hasn't Ruin II been turned into Broil IV yet or something?
Why hasn't Ruin II been turned into Broil IV yet or something?
I mean, the live letter didn’t help, but it’s the general trajectory that the healers are on that bothers me. Honestly, healing hasn’t been the same for me since they changed cleric stance to no longer be a stance. Every expansion they whittle away at our offensive kit and add to our defensive kit, but the requirements haven’t changed. Which means we’re still using each kit the same amount, but one of those kits is bloated and the other incredibly threadbare. They seem to want to remove more of our offensive kits than they’ve ended up doing, too, since miasma 2 was removed then restored in Stormblood as Energy Drain was taken and restored in Shadowbringers. There has been plenty of feedback from healers to this effect, but until I hear them confirm that they’re going to course correct I’ll assume they’ll continue on the same course they’ve been on for the last few years.
Add to that the fact that a lot of these bugs didn’t exist before the changes and it gives the impression that the devs care more about this vision for healers than about how the classes feel to play. That said, I do believe we’ll get QoL improvements at least, eventually. That doesn’t mean I feel much optimism about the future of healing.
We're tired. That's why.
We all got sent to the stake and are still burning on it.
I know this is a SCH bug fix thread but a lot of healers are upset with
general changes, homogenization and we don't have nothing to play with, and won't for at least 6 years total.
(If they give us a new healer in 6.0) Just burnt out and tired. SE made healers a snoozefest for me.
I got AST/SCH to 80 and I can't be asked to touch 'em anymore...
I don't really play healer all that much, but as I've been casually leveling scholar, I feel like I appreciated the order of the shields breaking, at least from my own experience.
As it is now, because galvanize is depleted first, I'm able to reapply it with adlo without wasting any galvanize while there's still some catalyze. Perhaps this is the source of the design decision?
I'm not really saying it's better or anything, but I don't think it's fair to label it as a bug.
We have a pretty bad track history in the Healer forums tbh. The general forum definitely looks like it sees more traffic from the community reps and/or influencers in general. It's much more likely for issues to be bubbled up from here imo. Especially considering that it's now been 2 months since launch and these issues still haven't gotten to the devs as of the last live letter. At this point it would be an improvement for most of us if they just acknowledged things, we don't even need them to fix it quickly.
The issue here is that the track record has been pretty poor when it comes to healers. Between changes to classes that make very little sense to it taking an entire 2 year expansion to fix completely broken healer mechanics (lilies). Adding to that a serious lack of communication between devs and the NA healer community over the past 4 years + their constant admission that they can't seem to balance the healers properly over these past 4 years and it's only natural that healers would be on edge and defeatist. After all, in my 4 years of playing I have yet to see any changes that so much as reflect that the design team plays healer in an optimized setting. It's not all bad though, afflatus skills are great imo, seraph is fun, etc.. etc.. But we've been in a constant cycle of poor changes being made, having to complain for months, only getting 30% of poor changes reversed and having to wait 2 years for the rest to hit only to have other weird changes to complain about. I think anyone would be anxious for change at this point if they were healer main.
Sadly there are a lot of repeatedly issued good suggestions in the healer forums that seem to go unnoticed.
This sounds mostly like you're talking about a dungeon situation. And probably leveling at that. There's currently no need for back to back addlos like this in lvl 80 content (even dungeons) and Recitation is better used on excog. There's also little need for back to back addlos while leveling though I can see this being a thing for player who aren't familiar with sch.
So if it isn't a bug then it's once again indication that the design team either aren't familiar with optimized play or don't care for it as much as their player base. I would be surprised if it were either. I like to assume that even if they're busy people, they would still get some good healers in to assess changes and this would have been something they would've been aware of, hence categorizing it as a bug.
When it comes to catalyze there is, currently, no good use for it outside of incredibly situational healing requirements (like someone other than a main tank going to take damage and shortly after having a raidwide you need to mitigate a LOT, none of the current content has that) or again, some very situational cases where you'd want the extra shielding on the tank and recitation wouldn't be better used on excog/indom. It just doesn't make sense in it's current iteration.
Last edited by EaMett; 08-22-2019 at 11:12 PM.
So you just mentioned Player Feedback getting Energy Drain and miasma 2 back into the game, 2 examples that prove my point that changes can happen. Not immediately, but changes that were made in time. Cleric stance, we're better off without it. It was cute, but its one less button and one less thing that can get in the way of a Healer being able to perform its job.
And..hello, bugs happen. Sometimes they slip through, gotta find them before you can get rid of them. I don't see how bugs give an impression of a Vision. That line of thinking just sounds weird
Ok you're just being Dramatic. But once again, changes can be made, the Expansion only just launched, they can still make adjustments WAY before the next expansion.
Im sorry your bored with the current healers but...tough, We got what we got. They decided they wanna try to balance our current healers 1st before they attempt a new healer. if they made a new one and it has just as many issues as the current healers, what was solved? Sure we get a new toy, but now they have to balance 4 jobs at the same time instead of 3. I know its very flawed, but all you can do is give it time.
In the mean time, just play something else if you can;t be bothered to pick up healing again.
Ok hold on with the Lilies, that mess was fixed PRETTY quickly, it took like 1 Major Patch to fix that. It didn't take long at all for the devs to get criticism about it, and they did something about it. Hey look, 1 more example of something getting fixed, and in less then 2 years. Then in next Expansion they Improved it.
I can't imagine balancing the role to be easy, even WITH suggestions, the community and the Devs need to keep at it, putting your head down literally wont fix anything, it won't
address issues.
And looking at what they've been doing, I can at least tell they are Trying. TRYING to balance stuff. Sadly we need to endure alot of trial and error before they can get it right and perfect.
It won't happen right away, but it can always happen.
Catalyze isn't spread, only galvanize so that point is moot since if you're gonna DT its better to control where you deploy it from. Deploying from a tank is a bit silly since its never a 100% spread and the tank isn't always around the rest of the party while you can reposition yourself to deploy onto as many people as possible.
Last edited by SomeRandomHuman; 08-23-2019 at 09:09 AM.
Convincing the devs to give back something they took away is not progress. Especially when they they only give back some of what they took, which people want, and then take it away again in the next expansion.
And I find it hard to believe that a bug like fairy abilities taking ages to go off "slipped through". It's blatantly obvious if you play the class in any content. I think it's more likely that they knew it was happening but decided to let it happen because they didn't have time to fix it and they wanted to shift the fairy heals onto the gcd (another unpopular change). And I can kinda understand that. That's the sort ignorance change you wouldn't want to make in a patch. And I can also understand if they have other things on their plate that take higher priority, but as has been said before, some communication would be nice. A "we know there's this issue and we plan to fix it just we don't have time right now" would improve things a lot.
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