Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68
  1. #31
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Just a thought about skillchains.
    You know in the opening movie the falafel sets the archers arrow on fire?
    Wouldn't it be awesome if we could have skillchains where mages were involved...
    Mages could gain TP from landing spells and once the TP cauge is up, they could skillchain with a DD *Daydreams*


    I played FFXI since 2006 and really loved the game.
    I always thought FFXIV would be a sequal to FFXI being really the polished version of FFXI.

    There are so many things in FFXI that should be brought over... Like having to work for your spells and not have them handed over to you automatically when you level. Or having to work to get access to certain areas (Kazham for example).
    I feel FFXIV is FFXI but on a super easy mode and with more faults.

    To be completelt honest, I wish they hadn't destroyed FFXI with Abyssea - I would still play it.
    (3)
    Last edited by Mamba; 01-12-2012 at 06:53 PM.
    There is a little Monkey in all of us....

  2. #32
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mamba View Post
    Just a thought about skillchains.
    You know in the opening movie the falafel sets the archers arrow on fire?
    Wouldn't it be awesome if we could have skillchains where mages were involved...
    Mages could gain TP from landing spells and once the TP cauge is up, they could skillchain with a DD *Daydreams"
    yeah it's what gw2 has for when it launches. there combo's literally involve casting your moves or spells onto or threw other peoples moves and spells. example same as the video, a mage casts a fire wall and then archer can shoot there arrows threw it and it turns to fire arrows with additional dot dmg. and theres tons and tons of these combo's. sounds very fun to try out. sorry for using a different mmo as example but this would be great for ffxiv. it definitely needs more for it's battle system to shine.
    (2)

  3. #33
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    I didnt play XI myself but I cant beleive no on on here has mentioned Triple Triad yet!
    (1)

  4. #34
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    What players would want from a XI-2 game

    Recapturing the deep gameplay and feeling of XI drawing inspiration from it's early FF III roots.
    Same quality of simple but effective writing that has melancholic theme common in FF games III-XI.
    Building on many of the already complex systems that were perfected in XI's first 10 years.

    What SE thinks XI-2 should be like:

    After the horror of X-2 and XIII-2 hire Toriyama to do one more game with broken game design that tries to mimic his favorite things. J-pop and shooters. Streamline all the gameplay away with no way to die (XIII) and instant fast-travel between areas that are about as memorable as IRS office corridors.
    Woo in the old XI players by introducing Shantotto but this time in a pink thong singing a J-pop ballad by some b-rate singer.

    What XIV forum users think XI-2 is:

    A final fantasy game that has nothing to do with XI at all. If it has any hints from previous FF games like every single FF game so far has had it shall be called XI-2 and that's all there is to it.
    Actually it's much better to eliminate one of the most loved features of FF games like the jobs that have had almost 30 years of development time to get the balance just right. No the mess that is the class system is much better than soloing a RDM or a BLM. Let's keep it. Actually any change at all from the state in which XIV was released is surely the work of a secret conspiracy to turn XIV into a XI-2.
    (3)

  5. #35
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    How much of an influence do you think Final Fantasy XI should have on Final Fantasy XIV?
    I feel Final Fantasy XI should have had a great deal of influence on Final Fantasy XIV, just like every other MMO since the beginning of the genre. Each MMO has had a unique idea that has either failed miserably, or been a huge success. Square-Enix should have looked at each of these and seen what works and what doesn't.

    Do you think it's good idea to directly port and update XI systems (for example: Skillchains), or should Square Enix try to actively avoid doing stuff like that and come up with entirely original systems that have little resemblance to their previous MMO?
    No, I don't feel everything should be directly ported, but the good concepts should have remained. We originally had Battle Regimens, which were just like skillchains, only not timed...and kind of lacked to be honest. Then we got rid of those completely for a system where you just spam your TP moves. Now, we have a combo system where people apparently aren't allowed to use a move unless it combos in to/from something.

    It feels like a huge step to the side. With Battle Regimens, you set up specific things in order to cause a particular effect on the enemy. Now, everyone just uses the same combo over and over, because they don't want to move around.

    Do you think that making Final Fantasy XIV similar to XI / older MMOs would make the game more successful than trying to conform to more "modern" mmo standards?
    Not necessarily. The main thing that I think Square-Enix is forgetting is: Final Fantasy XIV is still a Final Fantasy game. They seem to be trying too hard to compete in the MMO market, and forgetting what makes Final Fantasy a series people enjoy. Let's look at Final Fantasy XI, the bane of the Lodestone's existence. In my opinion, Vana'diel offered more as a world than any other MMO available. Tiny details, such as Stone Monuments, gave the world some depth that I actually enjoyed exploring. It was the same with exploring each town. Having to build up nation reputation in order to get a certain quest made me felt like I was a part of this huge world.

    Games like World of Warcraft never gave me a feeling like this. It was always just "Go talk to this dude and get him 10 apples. Why? Because he needs 10 apples." Sure, the quest itself had a "story" to it, but I felt no connection to the people.

    If you could name one single feature, idea or w/e from XI that you think XIV should follow as close as possible, what would it be?
    Giving the world some life. The video I link below gives off my example perfectly. Final Fantasy XI had so much tiny detail that made the world feel like people actually live there. There's one NPC in XI in particular that made me feel like the world was full of life, and that was Raminel. He just ran to the South San d'Oria Auction House, and a shop. He only existed to let you know that he was running to the AH to buy stuff for the shop, so he could earn money to get medicine for his sick mother. THAT is what I want to see in XIV.

    http://www.youtube.com/watch?v=iesY1XssACM

    Similarly, do you believe there's something about Final Fantasy XI SE should run away as fast as possible and make it / keep it completely different from that game?
    Yes. The weird time constraints they set up. Final Fantasy XI had items that would have a 72 hour cool-down, sometimes a 180 hour cool-down. I hope this game doesn't get a single thing like that.

    If you did not play Final Fantasy XI, what's your general idea of what the game is like based on what you know / heard about it?
    I played XI, but according to word of mouth from various people, it sounds awful.

    If, before FFXIV's release you had the choice between SE making an entirely new MMO or just upgrade FFXI's graphics / specs, which would you choose?
    Entirely new MMO. Final Fantasy XI was a good game, but I am done with it. There are still mechanics of it that I would like to see in future Square-Enix games, but I don't want a copy/paste of the stuff.
    (3)

  6. #36
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    [QUOTE=AdvancedWind;514055]

    How much of an influence do you think Final Fantasy XI should have on Final Fantasy XIV?
    little.

    Do you think it's good idea to directly port and update XI systems (for example: Skillchains), or should Square Enix try to actively avoid doing stuff like that and come up with entirely original systems that have little resemblance to their previous MMO?
    original systems.

    Do you think that making Final Fantasy XIV similar to XI / older MMOs would make the game more successful than trying to conform to more "modern" mmo standards?

    good question. if the devs want it to make it similar to FFXI, there are like 500k potential players. but a simple copy of other MMOs wouldn't reach even that. they need to use some proven concepts combining them with new and exciting ideas. but tastes are different and if you ask 100 people how their perfect MMO would be like, you get 100 different concepts for a game.

    If you could name one single feature, idea or w/e from XI that you think XIV should follow as close as possible, what would it be?
    EXP loss and deleveling. seriously - if you've got nothing to lose (o yea. equip needs repair sometimes) why even care. this game is on easy mode (sorry - casual mode) anyways. you think some days until people beat Dzemael or Ifrit is a long time?
    then ask FFXI veterans about Vrtra, absolute virtue and pandemonium warden.

    Similarly, do you believe there's something about Final Fantasy XI SE should run away as fast as possible and make it / keep it completely different from that game?

    HNM camping. period.
    its one of the most idiotic concepts - EVER (and i mean not for gaming, but for mankind in general) - to let people sit on front of their screens for HOURS - doing nothing but waiting...

    Extra questions:

    If, before FFXIV's release you had the choice between SE making an entirely new MMO or just upgrade FFXI's graphics / specs, which would you choose?

    entirely new MMO.

    and i'll tell you why.
    SE had 2 options. they could develop a FFXI-2 or a FFXIV.
    they decided to make a FFXIV. and everyone who knows the series knows what that means: making a whole new game with a whole new concept.
    which i liked, because honestly after 6 years of FFXI i was very keen on seeing something completely different.

    IMO SE broke with their very principles tho by using the same races again.
    after all, the experiments with the new systems at the launch from FFXIV went wrong and personally i see clearly that the real title for the game in 2013 will be
    Final Fantasy XI 2.0
    (0)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by RemVye View Post
    Maybe it's just me, but I rarely see a thread dissolve into a flame war because of then mention of FFXI. I have seen people say "just make it ffxi-2 and more people would be happy" which is probably true, lawl. The typical response would be "i don't want ffxi-2".

    Anyway... I think what people truly mean when they say "I don't want ffxi-2" is they don't want the time-sync bad parts of it. They would happily take the good parts. That's where the true debate comes in... some people loved 24-48 hour NM spawn times (F THAT!) and some people like myself did not; as one example.

    I don't care what SE does as long as I'm having fun in the moment. You never know when you could wake up and have that realization that "this game isn't fun anymore" then just stop playing. Which I've seen happen to a lot of people lately, Hell it's happened to me in other games.


    Personally... from FFXI - I liked the NM / boss fights, great quests, storylines, AH, search feature, different zones... a lot of stuff. I'm putting my faith in Yoshi-P and so far I have few complaints that aren't blatantly obvious (e.g. "MOAR CONTENT NAO!")
    gear swapping<no thank you>
    (0)

  8. #38
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Survey aside.

    I WOULD like to see a FFXI-2 game.

    But not what you think.

    It should be an offline single-player (maybe with optional 4-6 multiplayer) adventure set in Vana'diel. Make it a sequel, prequel, or side story. This would allow those FF fans who didn't want to play an MMO to experience the fantastic story and world and characters of FFXI, and it would also give vets a chance to revisit the game long after they quit. Since the assets are pre-exisisting, the game would require much less work to make than even FFX-2 or FFXIII-2 (at least for a portable system).

    Eventually, after FFXIV has run it's course, they should give it an offline sequel as well.
    (3)
    Last edited by Zantetsuken; 01-13-2012 at 12:13 AM.

  9. #39
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AdvancedWind View Post
    If you could name one single feature, idea or w/e from XI that you think XIV should follow as close as possible, what would it be?
    Gear Swap

    It allow SE to put new content that drops very good gear (for different situations/ws/spell) without making old content's gear useless or without adding useless new gears (Like a mogwand with magic acc for conjurer that restor mp when u hit mobs!?!)

    I know a lot of people dislike this feature but you have to admit it is the best way to add tons of gears for one class w/o having the old stuff turned into crap
    (2)

  10. #40
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by D3aTh View Post
    Gear Swap

    It allow SE to put new content that drops very good gear (for different situations/ws/spell) without making old content's gear useless or without adding useless new gears (Like a mogwand with magic acc for conjurer that restor mp when u hit mobs!?!)

    I know a lot of people dislike this feature but you have to admit it is the best way to add tons of gears for one class w/o having the old stuff turned into crap
    I thought gear swapping was one of FFXI's bad qualities. I don't like going through pieces of gear during a fight. I want one defining look on my character. Especially with being able to switch between classes at any time, it would be quite a hassle having several gear sets for each class in your inventory. It isn't worth it and it is tedious if anything. Can't cast Fire without putting on the Fire Staff for a more potent Fire. Can't use this WS until I switch to a piece of gear that will increase it's potency.

    I am not sure how people find that fun, but opinions are opinions.
    (3)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast