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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    "SE made a bad move by charging now"

    Haven't heard that before!
    (1)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zezlar View Post
    "SE made a bad move by charging now"

    Haven't heard that before!
    not really. they got rid of half their payer base probably and are getting payed by the other half. financially it makes perfect sense. they merge servers so there will be less server maintenance and re-promote the game in the summer. SE is a business first so if they have the choice to have 100% players not pay or 50% pay they need to take the money.
    (0)

  3. #3
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by syntaxlies View Post
    not really. they got rid of half their payer base probably and are getting payed by the other half. financially it makes perfect sense. they merge servers so there will be less server maintenance and re-promote the game in the summer. SE is a business first so if they have the choice to have 100% players not pay or 50% pay they need to take the money.
    How could they foresee even generally what percentage of the playerbase they'd be losing?
    (1)

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xoo View Post
    How could they foresee even generally what percentage of the playerbase they'd be losing?
    they have people that get payed alot more then me to look into issues like that.

    but even if only 10% stay its still more then 0
    (1)

  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xoo View Post
    How could they foresee even generally what percentage of the playerbase they'd be losing?

    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    (1)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    check out the kisses LS thread for some good reads,lol. page 2 is where it starts to get good i think.
    (2)
    Last edited by syntaxlies; 01-14-2012 at 01:06 AM.

  7. #7
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Krausus View Post
    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    I was pointing out that there was no way SE could have pre-meditated the 50% figure so things worked out well for them. It's not like they sat and came up with a plan and said, "Yes! This idea will cause exactly 50% of the players to leave the game and that's it"! I see what you're both saying, however.
    (2)