Quote Originally Posted by Shurrikhan View Post

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I disagree on principle with a few of these. Not saying it's all bad, just want to point out some problems that some of these could cause given you might not have thought about the consequences.

1: would make crit the only way to build dancer. I HATE being forced into a single stat. And the boost it would give it is huge already. at only 2000 crit you already have 14.8% crit chance, meaning from this point on your chances would already be at least 55 with the 10% gaining each miss as well. thats WAY more than the current 50% over a long duration. It would be such an out balance that dancers would nearly be required to use crafter gear some so they could overmeld crit further. This is just a bad idea from my perspective that forces less interesting sub stat interplay. I really dislike how some classes are stuck in one substat.

3: Less team interplay isn't really fun. Espirit being linked to a player I feel like was a good choice even if it isnt super reliable.

5: I just think this over complicates devilment, and the trade off might make it weird between it and Sword.

6: I love this idea. Reducing closed position would make some dance partner switching mid combat for burst windows an actual positive gain. Drastically increases the team coordination and skill ceiling for this class.

8: this has some issues because of skill speed, and how server tick works in this game. My experience with mudras as a ninja tells me this would be nice, but probably wont ever happen unless they can fix the servers somehow. (tied to gcd would cause technical issues, and make the class ping reliant)

9: This is another idea that has already been tested in game, and removed. AST. the devs basically removed it cause certain things were just more valuable than others, additionally skill speed buffs are a bad idea as seen from AST's card because they can directly mess up certain characters rotations as un-intuitive as that sounds. Additionally this would just make it too much like old AST. My mains right now (true main is NIN) are DRK, AST, DNC, and NIN. I do not like it when one class effectively steals a mechanic from another class. This would be stealing from AST.
Im actually somewhat happy with the dances, and dont feel they are the part of the class that needs to be touched.

10. Improv could use a change, but im not sure another effective raid buff is the right choice. More dancing is a good thing, but too heavy on the rdps side and any class becomes unplayable outside of statics because SE does have to do some balancing with the skill ceiling in mind.

11: I love this idea too! Dancers should be able to do SOMETHING with their en avant. I also would posit adding the damage bonus I mentioned in my earlier post to it. I've wanted movement speed buffs for a long time, because they are not game breaking, but work as an interesting survivability mechanic.