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  1. #11
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    356
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Arcanists are basically using healing magic in reverse, to do damage. So they dont really fit summoner. But you have to remember that we arent "really" a summoner in XIV. We are an Arcanist that uses some ancient techniques deployed by summoners. Which is also why as we gain more levels dots just dont seem to fit.
    (7)

  2. #12
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nyoraii View Post
    Next thing you know you'll have SAM casting Fire because the spirit of the katana tells him to.
    I mean, Samurai does have an ice/wind attack with Yukikaze (Yuki = snow, Kaze = wind).

    Plus yeah if you were trying to kill someone and could fill their lungs with fluid, it seems like it'd be an effective (if cruel) way to do it. Remember that Jobs are just advancements of classes -- Monks use Bootshine not because it involves inner peace, chakra, and martial prowess... it's because punching the **** out of someone really hard is an effective tactic leftover from Pugilist. Paladins bleed opponents out with some skills, because Gladiatorial combat often came down to just bleeding your foe out. White Mages, for a very long time, kept chucking rocks because of their background as a Conjurer.
    (4)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #13
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    IMO
    Poison - NIN
    Bleed - SAM
    curses - DRK
    (0)

  4. #14
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Powercow View Post
    I mean, Samurai does have an ice/wind attack with Yukikaze (Yuki = snow, Kaze = wind).

    Plus yeah if you were trying to kill someone and could fill their lungs with fluid, it seems like it'd be an effective (if cruel) way to do it. Remember that Jobs are just advancements of classes -- Monks use Bootshine not because it involves inner peace, chakra, and martial prowess... it's because punching the **** out of someone really hard is an effective tactic leftover from Pugilist. Paladins bleed opponents out with some skills, because Gladiatorial combat often came down to just bleeding your foe out. White Mages, for a very long time, kept chucking rocks because of their background as a Conjurer.
    Even then, Summoner is a classic FF job, it has never ever had anything to do with DoTs. It could easily be retconned to be just a SCH thing, but SMN has never had anything to do with it.

    SMN should be about summoning, which it isn't right now and has never been. Most of the damage from SMN comes from dots and ruin, which is really silly. Even more silly is Ifrit/Garuda/Titan hitting for 2k on oGCD...

    Quote Originally Posted by Xyr View Post
    IMO
    Poison - NIN
    Bleed - SAM
    curses - DRK
    WAR could have bleeds too IMO, heck even in the official art of the first WAR, the axe is drenched in blood.
    (5)

  5. #15
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I’ve literally been saying this since day 1. I think they wanted to release ARR with a new class and they literally just copy pasted WoW warlock. Pet classes in MMOs are usually “evil” classes like warlocks or necromancers. I think they got lazy, looked at the fact that none of the classes use poisons and bam. I’m fine with DoTs, but poisons feel out of place. I think it almost makes sense for scholar.
    (5)

  6. #16
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nyoraii View Post
    Even then, Summoner is a classic FF job, it has never ever had anything to do with DoTs. It could easily be retconned to be just a SCH thing, but SMN has never had anything to do with it.

    SMN should be about summoning, which it isn't right now and has never been. Most of the damage from SMN comes from dots and ruin, which is really silly. Even more silly is Ifrit/Garuda/Titan hitting for 2k on oGCD...



    WAR could have bleeds too IMO, heck even in the official art of the first WAR, the axe is drenched in blood.
    Yeah, they could remove DoTs and make the pets apply a debuff sort of like "Aetheric Disturbance" making Ruin spells hit harder and then add the missing potency of the dots to the rest of the toolkit or simply ruin because heck, even BLM Blizzard hits harder than Ruin III.
    (0)

  7. #17
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    My memories of SCH and SMN quests is a bit hazy but; in terms of lore, Bio and Miasma might be explained by Scholars' past, their nations were brought low by a poison/curse that turned them into Tonberry. Studying the effects of that poison probably led them to develop poison oriented spells? There's no mention (afaik) of old SCHs and allag SMNs using poison spells, originally. ACN being the current era's closest thing to what these jobs used to be, you're working with that base and expand your arsenal with ancient techniques.
    I don't mind DoTs on SMN, can't expect jobs to be the exact same thing in every FF. But the job still revolving around puny (clunky) egis, especially now that we have access to demi primals... Yikes.
    (2)

  8. #18
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Well you get them as Arcanist for a reason. They are Arcanist techniques specifically, which is why Scholar also has them. Your complaint is more that Summoner doesn't fit as a branch of the Arcanist class, which is valid. As Summoners focus more on demi-primals it makes less and less sense that we are tied to the Arcanist class, to the point where Summoner should really just be its own thing. If they really wanted to they could just replace Bio and Miasma with primal-themed equivalents, but they seem to want to make sure that link to the Arcanist class is still there, and so Bio and Miasma (along with physick) are what we have.
    (0)

  9. #19
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sinh119 View Post
    Well you get them as Arcanist for a reason. They are Arcanist techniques specifically, which is why Scholar also has them. Your complaint is more that Summoner doesn't fit as a branch of the Arcanist class, which is valid. As Summoners focus more on demi-primals it makes less and less sense that we are tied to the Arcanist class, to the point where Summoner should really just be its own thing. If they really wanted to they could just replace Bio and Miasma with primal-themed equivalents, but they seem to want to make sure that link to the Arcanist class is still there, and so Bio and Miasma (along with physick) are what we have.
    It's also worth noting that Arcanist originally was designed to support what would become the Summoner in ARR. Which is to say SMN was designed to be a WoW Warlock knockoff with its own bizarro mechanics because the devs didn't quite understand or know where they wanted the class to go and thought the Egi system was the better choice, mixed with 4 DoTs (Bio, Miasma, Bio 2, I think they had Miasma 2 as an aoe DoT, and Shadowflare, though M2 was never used ST). Plus the pets which had an awful implementation that stuck through SB only to be made into a better-but-still-bad implementation in ShB.

    So the devs have been trying desperately to keep the core of the class the same (the original poison mage design of ARR) so they wouldn't need to do major edits to the class or rewrites of the lore, but in SB they hit upon the right way to implement summons in FFXIV, and in ShB pushed the class towards that.

    Fast forward a bit and you can see the disjointed problem trying to salvage the core design caused. SMN stopped being a true poison mage in SB, but it's being kept because the devs don't want to change the core, which is why this is turning into a mess that doesn't fit either thematically or gameplay wise.

    The lore of Arcanist was written to facilitate ARR's summoner, but it no longer fits how Summoner plays now because the current summoner is the closest to a true summoner FFXIV has ever had, while also being the furthest away from poison mage it's ever been, so the class just feels like a mess because of it.
    (0)

  10. #20
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nyoraii View Post
    Even then, Summoner is a classic FF job, it has never ever had anything to do with DoTs.
    Oh would you look at that:

    https://finalfantasy.fandom.com/wiki...play#Abilities

    Level 10 and Level 26.
    (7)

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